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Archive for the ‘entertainment’ category: Page 30

Nov 15, 2022

This Comic Series Is Gorgeous. You’d Never Know AI Drew the Whole Thing

Posted by in categories: entertainment, habitats, robotics/AI

You might expect a comic book series featuring art generated entirely by artificial intelligence to be full of surreal images that have you tilting your head trying to grasp what kind of sense-shifting madness you’re looking at.

Not so with the images in The Bestiary Chronicles, a free, three-part comics series from Campfire Entertainment, a New York-based production house focused on creative storytelling.

The visuals in the trilogy — believed to be the first comics series made with AI-assisted art — are stunning. They’re also stunningly precise, as if they’ve come straight from the hand of a seasoned digital artist with a very specific story and style in mind.

Nov 15, 2022

The Posthuman University

Posted by in categories: entertainment, media & arts

Posthumanuniversity.com Now streaming https://ditto.fm/hypermodern-magic


Videos, books, e-books, games software, nu music.

Nov 10, 2022

Artificial intelligence means anyone can cast Hollywood stars in their own films

Posted by in categories: entertainment, robotics/AI

Free AI software is primed to strip away the control of studios and actors who appears in films.

Nov 10, 2022

5 ARTHUR C CLARKE 3 laws of prediction 2min

Posted by in category: entertainment

EXCERPT: ‘Prophets of Science Fiction’ hosted by Ridley Scott posits the science-fiction imaginings of the writers of the past are now becoming the science realities of our day. In this episode, Arthur C Clarke presents his 3 laws of prediction.

Nov 8, 2022

This new VR headset will kill you if you die in an online game

Posted by in categories: entertainment, virtual reality

The designer has equipped the headset with explosive charges.

Palmer Luckey, the guy who co-founded the virtual reality (VR) headset-making company Oculus, has now made another VR headset that can kill you if you die in an online game. Luckey’s company was acquired by Facebook, now Meta, and his product is now a critical component of the metaverse that Mark Zuckerberg plans to build the company around.

At the outset, it might seem that Zuckerberg did the right thing by acquiring Oculus. Otherwise, we would not really know what sort of products they would bring to the market.

Continue reading “This new VR headset will kill you if you die in an online game” »

Nov 8, 2022

A Bold Solution To a Quantum Mystery: Does a “Game” Between Observer and Nature Define Existence?

Posted by in categories: entertainment, particle physics, quantum physics

A team of scientists from the University of Sciences and Technology of China has proposed a bold solution for the “measurement problem” in quantum mechanics, suggesting the eventual outcome for states of existence is determined by a “game” between the observer and nature.

For over a century, the quantum realm has imposed an abundance of bizarre obstacles along the road to understanding universal existence.

In the microscopic world of atoms and subatomic particles, nature demonstrates unparalleled strangeness, becoming unpredictable and operating in contrast to how it behaves at the macroscopic scale defined by classical physics.

Nov 2, 2022

Kids who play 21 hours of video games per week perform better on cognitive tests

Posted by in categories: entertainment, neuroscience

A study of 2,217 kids found that those who played 21 hours of video games per week had greater cognitive abilities than kids who played none.

Oct 31, 2022

Social research and experiments with GPT-3

Posted by in category: entertainment

There have been various papers and articles recently that discuss the ‘personality’ of GPT-3 and seek to identify its biases and perspectives. What I’m writing about today is the opposite of that. Rather than probe GPT-3 for its identity, some researchers are what is possible when GPT-3 is prompted to assume a specific identity and respond as a proxy for that identity, with all its biases.

It turns out that it can simulate another human’s perspective with sufficient fidelity that it can act as a proxy for a diverse population of humans in social experiments and surveys. This is accomplished by inventing a population of participants described by a backstory or a set of attributes including things like gender, race, income, occupation, age, political identity, etc. For each virtual person a prompt (or prompt chain) is created that establishes the identity and asks GPT-3 to effectively act as that person in a response to a question or scenario.

One example is the study “Using Large Language Models to Simulate Multiple Humans” in which four different social experiments are recreated with virtual subjects modeled to mirror the real study’s participants. The experiments were the Ultimatum Game, garden path sentences, risk aversion, and the Milgram Shock experiments. The ultimatum game is a game theory scenario as follows: There is a sum of money and two subjects, let’s say Bob and Carol. Bob must offer Carol a portion of the money. If Carol accepts, then she gets that amount of money and Bob gets the rest. If instead the offer is rejected, neither get any money.

Oct 29, 2022

Fish Basket — Imaginarium (Official Music Video)

Posted by in categories: entertainment, media & arts, robotics/AI

The recipe for the Imaginarium is locked behind the ancient doors. Three brave hunters are sent on a mission to get the three mysterious scrolls needed to open them… but somebody doesn’t like it at all.

Official Music Video for “Imaginarium” by Fish Basket.

Continue reading “Fish Basket — Imaginarium (Official Music Video)” »

Oct 28, 2022

This DIY handheld computer kit helps you fulfill your fantasy console dreams

Posted by in categories: business, computing, entertainment

We live in very interesting times, especially if you happen to be a tinkerer, hobbyist, or what is commonly called a “maker” these days. From affordable palm-sized computer boards like the Raspberry Pi to the almost magical 3D printers, it has never been easier to bring ideas to life or, at the very least, prototype designs quickly before they hit final production. Not everyone might have access to these parts and tools, though, but those same things have also made it easier to create and sell products that bigger companies would never dare make. Those include niche yet popular designs, like this quirky pocket computer kit that you can assemble on your own to become not just a portable game emulator but a real computer you could use for more serious business, like even developing your own retro-style game on the go.

Designer: Clockwork.

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