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Archive for the ‘entertainment’ category: Page 117

Feb 8, 2016

The director of Star Wars: Episode IX wants to shoot scenes in outer space

Posted by in categories: entertainment, media & arts, space

During a panel talk about the ins-and-outs of filmmaking at the Sundance Film Festival, director Colin Trevorrow (Jurassic World), who will be directing Star Wars: Episode IX, teased an idea he’s working on for his Star Wars movie: shooting in space.

“I asked the question, ‘Is it possible for us to shoot IMAX film plates in actual space for Star Wars, and I haven’t gotten an answer yet,” said Trevorrow during the panel.

Trevorrow made the comments while on a panel that included Christopher Nolan and cinematographer Rachel Morrison (Fruitvale Station).

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Feb 7, 2016

Neuroscientist Discusses the Idea of Consciousness Transfer From the New Movie Self/less

Posted by in categories: biotech/medical, business, entertainment, neuroscience

https://youtube.com/watch?v=evbPZlUoNXA

A new thriller starring Ben Kingsley and Ryan Reynolds explores the idea of transferring consciousness from one body to another. Unlike Freaky Friday, or the myriad of other family movies and comedies that have explored the idea, this one actually explores the science of the process.

In the movie Self/less, a rich business man (Kingsley) is dying of cancer. However, he is able to prolong his “self” by transferring his consciousness from one body to another using a medical procedure called “shedding.”

Continue reading “Neuroscientist Discusses the Idea of Consciousness Transfer From the New Movie Self/less” »

Feb 5, 2016

What is AltspaceVR?

Posted by in categories: entertainment, virtual reality

https://www.youtube.com/watch?v=CQtQGoMRXaI

AltspaceVR lets you share experiences with people in virtual reality. Hang out, attend events, play games, and more.

Join the community (no headset required): https://account.altvr.com/users/sign_up

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Feb 5, 2016

Ghost in the Shell Movie Adds Michael Pitt as the Villain

Posted by in category: entertainment

Rupert Sanders’ live-action ‘Ghost in the Shell’ movie has added Michael Pitt as the villain, but it’s not the antagonist you might have expected.

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Feb 4, 2016

Film coating transforms contact lenses into computer screens

Posted by in categories: computing, entertainment, wearables

A polymer film coating with the ability to turn contact lenses into computer screens is set to transform the wearable visual aids into the next generation of consumer electronics.

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Feb 4, 2016

The Last Generation to Die — Trailer

Posted by in categories: computing, entertainment, quantum physics, robotics/AI

These types of movies always come out when society is about to make a huge change in it’s technology that will reshape everything. In the 1950’s we saw movies about alien invasions and run away computers. 60’s & 70’s it was the robots taking over or Dystopia such as West World, Omega Man, Clockwork Orange, then 80’s MadMax and so on. Here we are again with more end of human existance movies because of AI and Quantum. Here is the latest dystopian movie.


This is “The Last Generation to Die — Trailer” by timmaupin on Vimeo, the home for high quality videos and the people who love them.

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Feb 4, 2016

In the New Movie Creative Control, Virtual Reality Is Dangerously Irresistible

Posted by in categories: entertainment, sex, virtual reality

The widespread use of virtual reality is inevitable, and it’s getting closer and closer. A new movie called Creative Control now takes the tech to the next level, and the results aren’t good.

Written, directed by and starring Benjamin Dickinson, Creative Control premiered at South by Southwest 2015 to solid reviews and finally hits theaters March 11. It centers on an executive whose company has created the next level of virtual reality, in a form that not-so-subtly reminds us of Google Glass. But as things turn to sex—as they tend to do—the virtual takes precedence over the reality.

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Feb 1, 2016

The Coming Era of Virtual Reality

Posted by in categories: augmented reality, disruptive technology, entertainment, innovation, thought controlled, virtual reality

A Lifeboat guest editorial

Richelle Ross-sRichelle Ross is a sophomore at the University of Florida, focusing on statistics and data science. As a crypto consultant, she educates far beyond the campus. Her insight on the evolution and future of Bitcoin has been featured in national publications. Richelle writes for CoinDesk, LinkedIn, and Quora, providing analysis on Bitcoin’s evolving economy.


In 2003, I remember going to see my first IMAX 3D film,
Space Station . My family was touring NASA at Cape Canaveral Florida. The film was an inside view into life as an astronaut enters space. As the astronauts tossed M&Ms to each other in their new gravity-free domain, the other children and space_station_1I gleefully reached our hands out to try and touch the candy as it floated towards us. I had never experienced anything so mind-blowing in my 7 year life. The first 3D film was released in 1922. Yet, surprisingly, flat entertainment has dominated screens for in the 9½ decades that followed. Only a handful of films have been released in 3D—most of them are animated. But now, we are gradually seeing a shift in how people experience entertainment. As methods evolve and as market momentum builds, it promises to be one of the most groundbreaking technologies of the decade. I foresee Virtual Reality reaching a point where our perception of virtual and real-life experiences becomes blurred—and eventually—the two become integrated.

Ever since pen was put to paper, and camera to screen, audiences have enjoyed being swept into other worlds. For those of us “dreamers” being able to escape into these stories is one way we live through and expand our understanding of other times and places—even places space_station_2that may not be accessible in our lifetimes. Virtual reality is the logical progression and natural evolution of these experiences.

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Feb 1, 2016

You can now run Windows 95 in your web browser

Posted by in categories: computing, entertainment

Windows 95 just won’t die. The older it gets, the more versatile it becomes. We’ve seen it running on smartwatches, tablets, and handheld consoles — and now you can run it right inside your web browser in an instant.

Andrea Faulds, a 19-year-old developer from Scotland, has been able to get Windows 95 running in almost any web browser using emscripten, an emulator that converts C++ code to JavaScript in real-time. It requires no downloads, plugins, or any special software.

The emulator takes a minute to load up, but once you’re inside it, it’s surprisingly snappy. It provides you with a full Windows 95 operating system and everything you’d expect to get with it — including classic games like Solitaire and Minesweeper — and it runs incredibly well.

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Jan 30, 2016

How AlphaGo Mastered the Game of Go with Deep Neural Networks

Posted by in categories: computing, entertainment, information science, policy, robotics/AI, space

The game of Go has long been viewed as the most challenging of classic games for artificial intelligence due to its enormous search space and the difficulty of evaluating board positions and moves.

Google DeepMind introduced a new approach to computer Go with their program, AlphaGo, that uses value networks to evaluate board positions and policy networks to select moves. These deep neural networks are trained by a novel combination of supervised learning from human expert games, and reinforcement learning from games of self-play. Without any lookahead search, the neural networks play Go at the level of state-of-the-art Monte-Carlo tree search programs that simulate thousands of random games of self-play. DeepMind also introduce a new search algorithm that combines Monte-Carlo simulation with value and policy networks. Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the European Go champion by 5 games to 0. This is the first time that a computer program has defeated a human professional player in the full-sized game of Go, a feat previously thought to be at least a decade away.

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