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Archive for the ‘entertainment’ category: Page 118

Jan 30, 2016

Preview: Fractured Space

Posted by in categories: entertainment, space

Fractured space is the title of this article which highlights the drastic changes occurring in space. However, it does raise a question around “what could be the broader impacts resulting from future space colonization and mining operations on asteroids and planets/ moons?”


Pretty much the only time I compete online is in the world of MOBAs. Fractured Space has been going through a huge amount of changes, tweaks and updates but is heading firmly towards the ultimate goal of a final build. It’s a good start setting off in a sci-fi universe as pretty much every single MOBA worth playing is set in a fantasy world. There’s nothing wrong with orks and elves gameplay but giant capital ships blasting away at each other in deep space holds a greater appeal to me. First though, Fractured Space has a lovely new video to take a look at so sit back enjoy.

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Jan 28, 2016

Oculus’ New Tool Lets You Animate Films Inside of VR

Posted by in categories: entertainment, virtual reality

The company’s new program, called Quill, allows an illustrator to create work directly in VR—and then turns the drawings into animations.

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Jan 28, 2016

Exclusive: Inside Lucasfilm’s “Star Wars” VR Project

Posted by in categories: entertainment, virtual reality

We’re going to see many more of these types of announcements coming — Inside Lucasfilm’s “Star Wars” VR Project.


The ILMxLab expects to make many more VR experiences for “Star Wars” and other films, and for every VR platform.

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Jan 27, 2016

A Google DeepMind Algorithm Uses Deep Learning and More to Master the Game of Go

Posted by in categories: computing, entertainment, information science, robotics/AI

Google has achieved one of the long-standing “grand challenges” of AI, building a computer capable of beating expert players of the board game Go.

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Jan 27, 2016

Google DeepMind

Posted by in categories: entertainment, robotics/AI

The list of uniquely human achievements has just become shorter: Google’s AI has defeated the reigning 3-time European Go champion.


DeepMind’s program AlphaGo, masters the ancient game of Go. First ever program to defeat a human professional player!

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Jan 27, 2016

Google DeepMind: Ground-breaking AlphaGo masters the game of Go

Posted by in categories: business, computing, entertainment, information science, robotics/AI

In a paper published in Nature on 28th January 2016, we describe a new approach to computer Go. This is the first time ever that a computer program “AlphaGo” has defeated a human professional player.

The game of Go is widely viewed as an unsolved “grand challenge” for artificial intelligence. Games are a great testing ground for inventing smarter, more flexible algorithms that have the ability to tackle problems in ways similar to humans. The first classic game mastered by a computer was noughts and crosses (also known as tic-tac-toe) in 1952. But until now, one game has thwarted A.I. researchers: the ancient game of Go.

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Jan 27, 2016

In Major AI Breakthrough, Google System Secretly Beats Top Player at the Ancient Game of Go

Posted by in categories: entertainment, robotics/AI

As recently as this month, top AI experts outside Google questioned whether such a victory could be achieved anytime soon.

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Jan 27, 2016

There will be even more ‘Star Wars’ movies after ‘Episode IX’

Posted by in category: entertainment

Disney and Lucasfilm have more films beyond the next five in the works.

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Jan 26, 2016

Game Revenue Could Reach $115B By 2020, With MOBA And Mobile Titles Leading The Way

Posted by in categories: entertainment, virtual reality

Now this is impressive! Game Revenue could hit in less than 4 yrs $115 billion.


Virtual reality games could see revenue start in the millions and end in the billions by 2020.

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Jan 26, 2016

Transformers theme park set to open in China

Posted by in categories: entertainment, robotics/AI

We have Disney & Universal; and China has Transformers.


Hasbro’s iconic “Transformers” are poised to become a major live entertainment attraction in China from next year.

A custom-built theater seating 4,500 will host a live show combining shape-shifting robots, aerial stunts and large-scale special effects.

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