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Archive for the ‘entertainment’ category: Page 115

Mar 8, 2016

Ford hopes you’ll watch movies in self-driving cars

Posted by in categories: entertainment, mobile phones, robotics/AI, transportation

If and when self-driving cars become a practical reality, you’ll probably want something to do during your journeys besides chatting with passengers or checking your phone. Thankfully, Ford might have an answer. It recently obtained a patent for an “autonomous vehicle entertainment system” that would let you watch videos when you’re hands-free. Kick your vehicle into self-driving mode and a projector system could swing into action, complete with its own screen — yes, you could watch a movie while you’re on the way to visit family. Think of it as in-flight entertainment, just grounded.

As with most patents, there’s no certainty that Ford will ever use this. While the car maker is serious about autonomous vehicles, it could just as easily resort to flat-panel displays and other less dramatic hardware. There are some safety concerns, too. Do you really want the driver to be completely oblivious to road hazards? For this to work, driverless car tech will have to advance to the point where it’s truly reliable — where you can watch a 2-hour flick without worrying that your car might plow into a bus.

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Mar 7, 2016

World’s first permanent VR cinema opens in Amsterdam, and it’s very weird

Posted by in categories: entertainment, virtual reality

Amsterdam is now home to the world’s first VR cinema, and it’s just as strange as you expect it to be.

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Mar 7, 2016

Parks Associates Analyst to Discuss Digital Content and Virtual Reality at Cablefax Multiscreen Summit

Posted by in categories: augmented reality, entertainment, virtual reality

Personally, I cannot wait to visit historical sites where they are leveraging AR to bring history to life. Visiting Versailles or the Winter Palace in Russia and seeing historical figures acting out as they did then would be pretty amazing.


DALLAS, TX — (Marketwired) — 03/07/16 — Parks Associates today announced Glenn Hower, Research Analyst, will address the evolving virtual reality market at the Cablefax Multiscreen Summit this week in New York City.

“Virtual reality is still in its earliest days, though there are clear signs that VR is about to move from concept to market reality,” Hower said. “The big change for 2016 is the emergence of multiple players making VR headsets. The Oculus Rift is currently the most recognized brand, but HTC, Samsung, and Sony have all expanded the market with their own models, which could help move this market beyond gaming and into new use cases such as virtual field trips, training, and recreation of historical events.”

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Mar 7, 2016

Six Flags Entertainment : and Samsung Partner to Launch First Virtual Reality Roller Coasters in North America

Posted by in categories: entertainment, virtual reality

Wow; Six Flags new VR Roller coaster. My nephews are going to be excited.


Samsung is “Official Technology Partner” at Six Flags Theme Parks Nationwide.

Six Flags Entertainment Corporation (NYSE: SIX), and Samsung Electronics America, Inc., today announced a broad marketing partnership which appoints Samsung as the “Official Technology Partner” of the world’s largest regional theme park company. The partnership includes the debut of ground-breaking experiences coming to nine Six Flags parks — North America’s first Virtual Reality (VR) Roller Coasters, using Samsung Gear VR powered by Oculus.

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Mar 3, 2016

No Man’s Sky

Posted by in category: entertainment

This new video game would take over 5 BILLION years to fully explore!

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Feb 25, 2016

Beam Me Up, Scotty? Turns Out Your Brain Is Ready for Teleportation

Posted by in categories: entertainment, neuroscience

People who play video games are geared (at least their brain is) for teleporting.


UC Davis researchers found that when people experienced virtual teleportation, their brains still managed to keep them on course.

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Feb 25, 2016

The Video Game that Made Elon Musk Question Whether Our Reality is a Simulation

Posted by in categories: Elon Musk, entertainment, physics, robotics/AI, space

In June, a team of programmers will release a ground-breaking new video game called No Man’s Sky, which uses artificial intelligence and procedural generation to self-create an entire cosmos full of planets. Running off 600,000 lines of code, the game creates an artificial galaxy populated by 18,446,744,073,709,551,616 unique planets that you can travel to and explore.

Though this artificial universe is realistic down to the dimensions of a blade of grass, faster than light-speed travel is available in order for players to bridge the unfathomable distances between stars.

Chief architect Sean Murray says No Man’s Sky is different than most games because the landscapes and distances aren’t faked. While most space-based games utilize a skybox that simply rotates between different modalities, No Man’s Sky is virtually limitless and employs real physics.

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Feb 22, 2016

This Room-Size VR Game Makes You Into an Actual Action Hero

Posted by in categories: entertainment, virtual reality

Thanks to “room-scale” VR, full-body gaming is coming. WIRED’s Peter Rubin tries out “Raw Data,” a first-person shooter that turns players into jumping, shooting, crouching, katana-slicing action heroes. Your living room will never be the same again.

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Feb 21, 2016

Lady Gaga’s robotic keyboard had some help from NASA

Posted by in categories: entertainment, robotics/AI

Gaga has gone gaga over robotic arms for her keyboard.


“You have to institute and build a robotic system that would be ready to perform in six minutes in front of millions of people on national television.”

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Feb 21, 2016

PlayStation VR Will Launch In Fall 2016, Says GameStop CEO During Live TV Interview

Posted by in categories: entertainment, virtual reality

It’s looking like 2016 will be the year virtual reality hits the mainstream now that Oculus Rift is on the brink of shipping and Google Cardboard is into the millions of units sold. Now, we finally know when Sony is releasing its new VR headset too. GameStop CEO Paul Raines revealed the PlayStation VR will launch in the third quarter of this year during a live television interview.

“We will launch the Sony product this fall,” said Raines, “and we’re in discussions with the other two players.” Shortly after blurting out the PlayStation VR release date, Raines redirected the conversation to GameStop’s dominance in gaming hardware sales. To watch the flub, jump to the 2:40 mark in the clip below:

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