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Archive for the ‘wearables’ category: Page 68

Jan 13, 2016

7 Mind-Blowing Digital Health Tools That Could Disrupt Health Care in 2016

Posted by in categories: biotech/medical, computing, cyborgs, electronics, existential risks, health, wearables

Wow!!! Chewing gum wearable technology, Cyborg Chips, Ingestible sensors to let doctors know if you’re taking your meds, etc. 2016 is going to be interesting


The phrase “Brave New World” has become one of the most often used clichés in medical technology in recent years. Google the title of Aldous Huxley’s 1932 dystopian, and anticipatory, novel with the word medicine and 2,940,000 results appear.

But could there be better shorthand to describe some of the recent developments in medical, health and bio-tech? Consider these possibilities coming to fruition, or close to, in 2016:

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Jan 13, 2016

Lessons from CES: How VR Can Avoid the Fate of 3D TV — By Stephen Cass | IEEE Spectrum

Posted by in categories: business, hardware, media & arts, software, virtual reality, wearables

vr-image2-1452265077428

““Your quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all.” So says Galadrial to the fellowship sent to destroy the One Ring in The Lord of the Rings. But that advice might as well be directed to the burgeoning virtual reality industry. Early optimism that the second coming of VR, after a false start in the 1990s, will blossom into a new mainstream medium could collapse into despair, with the technology joining 3D television as another misfire.”

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Jan 13, 2016

Brain monitoring takes a leap out of the lab

Posted by in categories: bioengineering, neuroscience, wearables

Bioengineers and cognitive scientists have developed the first portable, 64-channel wearable brain activity monitoring system that’s comparable to state-of-the-art equipment found in research laboratories.

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Jan 13, 2016

Medgadget @ CES 2016: Samsung Shows Off S-Patch Wearable Featuring Its Bio-Processor Chip (VIDEO)

Posted by in categories: computing, wearables

https://youtube.com/watch?v=yCXOlBTRumM

S-PatchA couple weeks ago Samsung affirmed its ongoing commitment to the digital health space with the release of the Bio-Processor. The Bio-Processor is a single, compact chip that is capable of measuring PPG, ECG, skin temperature, GSR, and body fat. While it’s already in mass production and anticipated to be found in devices soon, Samsung took some time during its CES press event to demonstrate the Bio-Processor’s power in a prototype device called the S-Patch.

Not a lot was said about the S-Patch, but it’s a reference platform and won’t enter production. Because the Bio-Processor is built into the S-Patch, both data collection, storage, and processing takes place on the device itself. The brief demo also showed the S-Patch wirelessly transmitting real-time data (we assume via Bluetooth) to a mobile device.

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Jan 11, 2016

Insertables: I’ve got IT under my skin

Posted by in categories: electronics, security, wearables

Insertables are here! They are a new class of devices that go literally under your skin! Heffernan, Vetere, and Chang from the University of Melbourne discuss what they are, what they could be used for, their risks and the challenges for the HCI community. Fascinating! @kaylajheffernan # insertables #hci # wearables

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Jan 10, 2016

Quantum Computing – things that need to be considered for our future Quantum Computing World

Posted by in categories: computing, finance, internet, mobile phones, quantum physics, robotics/AI, space, virtual reality, wearables

Sharing my recent posting that I did on Linkedin Pulse. I will admit that I purposely delayed this article in concerns of creating a panic; however, with the progress that has been occuring across the globe and in some cases accelerated the maturity of this technology; I believe it is time for governments, industries, etc. to start thinking about their own broader strategic plans around Quantum as well as how they will address any impacts.


Quantum Computing is making great progress in so many areas such as chips, network/ Internet, etc. each month. And, many industries such as financials, telecom, tech, and public sector namely defense and space, etc. have made big investments in this technology as well as have developed some interesting partnerships such as Wall Street. Everything looks so promising and exciting for our future when we look at the various ways how Quantum Computing can change our lives around AI, improving the medical technologies, how we interact with devices (wearables, VR, etc.), and even how we travel will advance through this technology. The future looks extremely rosy and bright; right?.

I believe it can be with Quantum; however, in every major shift/ disruption in technology, there is always a transformation progression that has to naturally occur thru stages. And, Quantum is no different; however, the disruption that Quantum will bring is going to be on a much more massive scale than what we have seen in the past. The reason why is Quantum is truly going to impact and improve every area of technology not just in devices, or a platform, AI, VR, etc.; I mean everything in technology will be changed and improved by Quantum over time.

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Jan 7, 2016

ili Wearable Translator

Posted by in categories: innovation, wearables

Japanese company creates innovative new translation product. Decides to market it using the most cringeworthy video possible.

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Jan 6, 2016

Intel’s smart glasses tech is coming later this year in Oakley sport glasses

Posted by in categories: electronics, wearables

Intel’s collaboration with eyewear maker Luxottica will launch its first product later this year, with the release of special smart glasses designed for athletes.

Intel showed off the technology, which it called Radar Pace, on stage at the Consumer Electronics Show in Las Vegas on Tuesday night. The wearable tech will apparently be available in sunglasses made by the Luxottica-owned Oakley brand.

During a video and on-stage demo, Intel showed how the Oakley glasses, equipped with special earpieces on either side, allowed an athlete to quickly track workout information like the speed and distance travelled while running. The tech is entirely voice-activated. Unlike Google Glass, which requires that users swipe the side of the headset to do certain things, the Radar Pace technology lets the wearer do everything just by talking.

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Jan 5, 2016

How Assistive Technology Is Opening New Doors for ALS Patients

Posted by in categories: innovation, science, wearables
Image credit: iDigitalTrends

Image credit: iDigitalTrends

While the “Ice Bucket Challenge” raised millions to fuel research toward a cure for
amyotrophic lateral sclerosis (ALS), there are a number of assistive technologies already at work to help those currently affected by the disease. According to Alisa Brownlee, a clinical manager for the ALS Association, more assistive technologies and brain-computer-interfaces are on the way. At present, the largest hurdle is access.

Brownlee noted that the loss of communication is often the hardest part of ALS for someone to endure. As ALS is a progressive disease, there are several forms of assistive technology that are used based on a given patient’s physical status. Each form of that technology will work for awhile, but then patients will have to move on to something else as the disease progresses, she says.

Using computer access as one way to help maintain an ALS patient’s communication skills, ALS patients can transition to a track-ball mouse and on-screen keyboard in lieu of a standard computer mouse. From there, a person can use a head-mount, eye-gaze system, and even a tablet computer with a switch scanner.

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Jan 2, 2016

Researchers Develop Stretchy Material for Wearable Tech

Posted by in categories: biotech/medical, electronics, health, materials, wearables

It’s a new resin.

Researchers at Panasonic PCRFY −0.78% in Japan have developed a new kind of resin that has the potential to make personal health electronics leaner and comfier.

The stretchy tech, announced by the company on Dec. 28, can be used as a base for electronic materials. Its physical properties makes electronics easier to apply to skin or clothing—like a Band-Aid or a tattoo, rather than a watch or a strap.

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