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Archive for the ‘wearables’ category: Page 61

Mar 8, 2016

When Will Virtual Embodiment Take Shape in Mainstream Society?

Posted by in categories: neuroscience, robotics/AI, thought controlled, virtual reality, wearables

Virtual and augmented reality is taking giant leaps every day, both in the mainstream and in research labs. In a recent TechEmergence interview, Biomedical Engineer and Founder of g.tec Medical Engineering Christopher Guger said the next big steps will be in brain-computer interfaces (BCIs) and embodiment.

Image credit: HCI International

Image credit: HCI International

If you’re unfamiliar with the term, embodiment is the moment when a person truly “feels” at one with a device controlled by their thoughts, while sensing that device as a part of, or an extension, of themselves. While researchers are taking big strides toward that concept, Guger believes those are only baby steps toward what is to come.

While augmented or virtual reality can take us away for a brief period, Guger said true embodiment will require far more BCI development. There has been a lot of work recently in robotic embodiment using BCI.

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Mar 7, 2016

Virtual reality on the cusp of enterprise adoption

Posted by in categories: augmented reality, internet, virtual reality, wearables

Many opportunities in the VR/ AR space for enterprise Apps, Platforms, and services. Over the years we all have seen many opportunities missed where companies did not do the proper value map assessment and apply their finding to their own prod roadmaps. I personally have created my own value map of VR & AR opportunities across various industries and their biz caps.; and hope that others have done the same around this technology.


But augmented reality might be the best stepping stone, Hardware, Gadgets, Developer, Internet of Things, Wearables, Google, HTC, Fujitsu, Epson.

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Feb 29, 2016

How to make your own Bluetooth-controlled underlit miniskirt

Posted by in categories: internet, transportation, wearables

The Internet full of incredible DIY projects that make you wish you had the years of experience required to build your own Batmobile, flaming Mad Max guitar, or hoverboard. Thankfully with the underlit miniskirt, we’ve come across a DIY item that looks awesome and is still easy to make.

This wearable was inspired by the Hikaru skirt, a programmable LED miniskirt that took certain corners of the Japanese Internet by storm earlier this year.

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Feb 29, 2016

AI learns to predict human reactions

Posted by in categories: information science, mobile phones, robotics/AI, wearables

A team of Stanford researchers have developed a novel means of teaching artificial intelligence systems how to predict a human’s response to their actions. They’ve given their knowledge base, dubbed Augur, access to online writing community Wattpad and its archive of more than 600,000 stories. This information will enable support vector machines (basically, learning algorithms) to better predict what people do in the face of various stimuli.

“Over many millions of words, these mundane patterns [of people’s reactions] are far more common than their dramatic counterparts,” the team wrote in their study. “Characters in modern fiction turn on the lights after entering rooms; they react to compliments by blushing; they do not answer their phones when they are in meetings.”

In its initial field tests, using an Augur-powered wearable camera, the system correctly identified objects and people 91 percent of the time. It correctly predicted their next move 71 percent of the time.

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Feb 27, 2016

Researchers upgraded their smart glasses with a low-power multicore processor to employ stereo vision and deep-learning algorithms, making the user interface and experience more intuitive and convenient

Posted by in categories: augmented reality, energy, engineering, information science, internet, mobile phones, wearables

K-Glass, smart glasses reinforced with augmented reality (AR) that were first developed by the Korea Advanced Institute of Science and Technology (KAIST) in 2014, with the second version released in 2015, is back with an even stronger model. The latest version, which KAIST researchers are calling K-Glass 3, allows users to text a message or type in key words for Internet surfing by offering a virtual keyboard for text and even one for a piano.

Currently, most wearable head-mounted displays (HMDs) suffer from a lack of rich user interfaces, short battery lives, and heavy weight. Some HMDs, such as Google Glass, use a touch panel and voice commands as an interface, but they are considered merely an extension of smartphones and are not optimized for wearable smart glasses. Recently, gaze recognition was proposed for HMDs including K-Glass 2, but gaze is insufficient to realize a natural user interface (UI) and experience (UX), such as user’s gesture recognition, due to its limited interactivity and lengthy gaze-calibration time, which can be up to several minutes.

As a solution, Professor Hoi-Jun Yoo and his team from the Electrical Engineering Department recently developed K-Glass 3 with a low-power natural UI and UX processor to enable convenient typing and screen pointing on HMDs with just bare hands. This processor is composed of a pre-processing core to implement stereo vision, seven deep-learning cores to accelerate real-time scene recognition within 33 milliseconds, and one rendering engine for the display.

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Feb 27, 2016

New Virtual Reality Suit Lets You Reach Out & Touch ‘Environment’

Posted by in categories: materials, mobile phones, virtual reality, wearables

And, this will only be the beginning because with the lightering weight materials that have been develop we will see some amazing VR suits coming.


Virtual reality could one day incorporate all the senses, creating a rich and immersive experience, but existing virtual reality headsets only simulate things you can see and hear. But now, a group of engineers wants to help people “touch” virtual environments in a more natural way, and they built a wearable suit to do just that.

Designed by Lucian Copeland, Morgan Sinko and Jordan Brooks while they were students at the University of Rochester, in New York, the suit looks something like a bulletproof vest or light armor. Each section of the suit has a small motor in it, not unlike the one that makes a mobile phone vibrate to signal incoming messages. In addition, there are small accelerometers embedded in the suit’s arms.

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Feb 22, 2016

ARM’s new Cortex-A32 chip should boost battery life in Android Wear gadgets

Posted by in categories: computing, wearables

Nice


Like laptops, the battery life and responsiveness of wearables will improve over years as the components get smaller and more power efficient.

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Feb 22, 2016

This 4.7-Inch Organic LCD Wraps Right Around Your Wrist

Posted by in categories: electronics, wearables

Your smartwatch screen may soon be rather more impressive: This 4.7-inch organic LCD display is flexible enough to wrap right around a wrist.

Produced by FlexEnable from the UK, the screen squeezes a full-color organic LCD onto a sheet that measures just one hundredth of an inch thick, which makes it highly conformable. The company claims that it can easily run vivid colour and smooth video content, which is a sight better than most wearables.

It’s not the first flexible display, of course. LG already has an 18-inch OLED panel that has enough flexibility to roll into a tube that’s an inch across. But this concept—which, sadly, is all it is right now—is the first large, conformable OLCD designed for wearables that we’ve seen.

Continue reading “This 4.7-Inch Organic LCD Wraps Right Around Your Wrist” »

Feb 22, 2016

Visa thinks your car should pay for its own fuel

Posted by in categories: energy, internet, robotics/AI, transportation, wearables

The jury may still be out on the usefulness of the Internet of Things, but payments giant Visa is 100 percent sure that it doesn’t want to miss out. Today, it announced plans to push Visa payments into numerous fields. We’re talking “wearables, automobiles, appliances, public transportation services, clothing, and almost any other connected device” — basically anything that can or will soon connect to the internet.

Visa imagines a future where you’ll be able to pay for parking from your car dashboard or order a grocery delivery from your fridge. It makes sense, then, that Samsung is one of the first companies to sign up to the Visa Ready Program, alongside Accenture, universal payment card company Coin and Fit Pay. Chronos and Pebble are also working to integrate secure payments inside their devices.

To show off the technology, which works with any credit card, Visa or otherwise, the company has teamed up with Honda to develop an in-car app that helps automate payments. Right now they have two demos, the first of which concerns refueling. It warns the driver when their fuel level is low and directs them to the nearest gas station. Once the car arrives at the pump, the app calculates the expected cost and allows the driver to pay for the fuel without having to leave the vehicle.

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Feb 21, 2016

What I learned from my entire outfit of wearable tech

Posted by in category: wearables

For now, wearable tech clothing seems to be effective for only outdoor/sports wear and occupational wear; I believe that more needs to be done in working with design houses such as Marc Jacobs, Versace, Dior, etc. What I have learned is the major design houses are not totally bought into wearable tech cloth; and tech will need to understand how to make the fabric technology more attractive to the name brand design houses especially if wearable tech clothing wishes to obtain a larger adoption of wearable tech clothing.


“If anyone could pull it off, it would be you” is not the most affirmative compliment.

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