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Archive for the ‘virtual reality’ category: Page 94

Jan 20, 2016

Google is Back in the Virtual Reality Competition

Posted by in categories: business, computing, virtual reality

Google is shifting employee responsibilities and forming its own dedicated division for virtual reality computing.

Google is forming its own dedicated division for virtual reality computing, promising some intense competition for Facebook and Microsoft.

Not only has CEO Sundar Pichai moved over a key deputy to run it, but the move also signals Google’s intent to build a viable enterprise business. Because with the executive shift, Google’s massive consumer Web applications now fall under incoming SVP Diane Greene.

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Jan 20, 2016

Report by Robert Scoble from CES | KurzweilAI

Posted by in categories: augmented reality, driverless cars, electronics, virtual reality

Allworlds

“CES wrapped up last week and I can say it was the best one I’ve seen in a decade. Three big stories jumped out this year:

1. VR.
2. Self driving cars.
3. AR.”

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Jan 18, 2016

The disruptive technologies that will shape business in the years ahead

Posted by in categories: business, health, nanotechnology, quantum physics, robotics/AI, virtual reality, wearables

Good article. I need to highlight that Quantum will most definitely take all of these technologies to a new level of performance and sophistication that we have never seen before. AI (including robotics) will be able to be the independent thinkers and humanoids that we all read about in SciFi or the AI Warning articles and blogs that we read about today. VR will be to interact and predict movements that are at least 20+ steps ahead of the average person; etc. This is why Quantum is the true game changer among all of these.

2 technologies missing that should also be included to this list is nanbots and CRISPR. Just like wearable’s and AI; CRISPR and nanobots are not new; however, they will change our healthcare industry.


It won’t happen overnight but it will happen.

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Jan 18, 2016

Serious Wonder Newsletter

Posted by in categories: transhumanism, virtual reality

Exploring the future of Virtual Reality, EVR, and Transhumanism with techno-shaman Jeffrey Lynn Damon! — B.J. Murphy for Serious Wonder.

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Jan 13, 2016

Goldman Sachs says VR will be bigger than TV in 10 years

Posted by in categories: computing, electronics, virtual reality

In an analyst note published on Wednesday, Goldman Sachs predicted that the virtual reality (VR) market will outpace the TV market in annual revenue by 2025, making VR bigger than TV.

The banking firm writes that the VR market will generate $110 billion dollars compared to TVs $99 billion in 10 years.

This will happen if VR adoption follows their “Accelerated Uptake” projection, in which virtual reality becomes more commonplace through advances in battery and cellular technologies. By eventually ditching the current wires and accompanying computers needed to power high-end VR headsets, the devices would become truly mobile; think a headset that’s more akin to a pair of sunglasses than the bulky goggles of the first generation Oculus Rift and HTC Vive.

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Jan 13, 2016

Lessons from CES: How VR Can Avoid the Fate of 3D TV — By Stephen Cass | IEEE Spectrum

Posted by in categories: business, hardware, media & arts, software, virtual reality, wearables

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““Your quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all.” So says Galadrial to the fellowship sent to destroy the One Ring in The Lord of the Rings. But that advice might as well be directed to the burgeoning virtual reality industry. Early optimism that the second coming of VR, after a false start in the 1990s, will blossom into a new mainstream medium could collapse into despair, with the technology joining 3D television as another misfire.”

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Jan 11, 2016

Teslasuit lets virtual reality reach out and touch you

Posted by in category: virtual reality

This looks fascinating!


The senses of sight and hearing are immersed in virtual reality, but what about touch? The Teslasuit hopes to let you feel things in virtual worlds.

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Jan 10, 2016

Quantum Computing – things that need to be considered for our future Quantum Computing World

Posted by in categories: computing, finance, internet, mobile phones, quantum physics, robotics/AI, space, virtual reality, wearables

Sharing my recent posting that I did on Linkedin Pulse. I will admit that I purposely delayed this article in concerns of creating a panic; however, with the progress that has been occuring across the globe and in some cases accelerated the maturity of this technology; I believe it is time for governments, industries, etc. to start thinking about their own broader strategic plans around Quantum as well as how they will address any impacts.


Quantum Computing is making great progress in so many areas such as chips, network/ Internet, etc. each month. And, many industries such as financials, telecom, tech, and public sector namely defense and space, etc. have made big investments in this technology as well as have developed some interesting partnerships such as Wall Street. Everything looks so promising and exciting for our future when we look at the various ways how Quantum Computing can change our lives around AI, improving the medical technologies, how we interact with devices (wearables, VR, etc.), and even how we travel will advance through this technology. The future looks extremely rosy and bright; right?.

I believe it can be with Quantum; however, in every major shift/ disruption in technology, there is always a transformation progression that has to naturally occur thru stages. And, Quantum is no different; however, the disruption that Quantum will bring is going to be on a much more massive scale than what we have seen in the past. The reason why is Quantum is truly going to impact and improve every area of technology not just in devices, or a platform, AI, VR, etc.; I mean everything in technology will be changed and improved by Quantum over time.

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Jan 9, 2016

YouTube’s money man says the future is live virtual reality

Posted by in categories: business, media & arts, virtual reality

YouTube is the world’s biggest video platform, and its most popular content is still relatively short video clips. But over the last year Robert Kyncl, the service’s chief business officer, has begun to lay the groundwork for a new era of YouTube. He led the launch of YouTube Red, a subscription service that eliminates ads and brings a bunch of premium features to customers. He’s also created separate apps for YouTube’s three most popular verticals: gaming, kids, and music.

We sat down for a chat with Kyncl at CES. He gave a keynote speech earlier in the week, and one major focus was music. Despite being a video service, YouTube’s massive scale means it’s also the world’s most popular platform for streaming music. The new Music app is optimized for that experience, adding features like offline playlists and background play. We chatted about MTV and why YouTube has the ability to be many different things to different people all at once.

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Jan 9, 2016

Discover Anatomically-Correct Robots By BodAI™

Posted by in categories: robotics/AI, virtual reality

The future of human-android relations begins with BodAI™. Discover our Bods, anatomically-correct robot companions, also available in VR in late 2016.

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