Archive for the ‘virtual reality’ category: Page 85
Mar 11, 2016
The New Revolution at Dare Devil Dive POV
Posted by Shailesh Prasad in category: virtual reality
Here is a cool look at The New Revolution at Dare Devil Dive at Six Flags Over Georgia & Hurricane Harbor with a side-by-side shot of what you will see when wearing the VR headset. Are you looking forward to checking out this new technology?
Mar 11, 2016
I’m leaving Rackspace to join Upload VR — By Robert Scoble
Posted by Odette Bohr Dienel in categories: futurism, virtual reality
Mar 10, 2016
Horizon Media Study Finds Two Thirds of Americans Unaware of Virtual Reality Devices
Posted by Karen Hurst in categories: neuroscience, virtual reality
The realities of VR.
NEW YORK, March 7, 2016 /PRNewswire/ — Horizon Media, the largest and fastest growing privately held media services agency in the world, announced today its most recent research on consumer interest in virtual reality devices. The research was fielded in Finger on the Pulse, the agency’s proprietary online research community comprised of 3,000 people reflective of the U.S. population, and with the social media expertise of Horizon’s Distillery social intelligence team. The research shows that despite extensive media coverage of Oculus Rift, Samsung Gear VR, Google Cardboard and other virtual reality devices, fully two thirds of consumers are unaware of the technology.
Virtual reality – often referred to as “VR” – has been readily embraced by the mainstream media as the shiny, new, technological advancement. Marketers are also understandably excited about the possibilities unleashed by VR technology. But while there is interest among consumers, the survey findings suggest that companies would be well served to walk before they run when incorporating virtual reality activations into marketing plans, at least until the technology reaches greater awareness and scale.
Mar 9, 2016
Here’s Magic Leap’s Covert Vision for Its Augmented Reality Headsets
Posted by Klaus Baldauf in categories: augmented reality, virtual reality
You may have heard of Magic Leap, future purveyors of “cinematic reality” (augmented reality) headsets. This is a company without a single commercial product, and yet it’s worth $4.5 billion. Many are invigorated by the company’s potential, but a tour of its most recent, 160,000-word, 350-page patent application — especially with current events in mind — could suggest other, less exciting applications for the emerging technology.
No one really knows what to expect from the company: by design, it’s mysterious. (Out of silence comes allure.) We’ve seen two videos, we’ve investigated its job postings, and we know that wealthy organizations love throwing money its way. But we do have access to Magic Leap’s patent applications, and it published its most recent one in late January.
People are excited about VR and AR. With reason, too: the demos, previews, and new releases we get to watch are striking. The games we imagine playing in the future are enthralling. The mere idea of a virtual or augmented world, either distinct from or mixed with the actual (boring, depressing, what-have-you) world, is enough to invigorate all of our wayward souls.
Continue reading “Here’s Magic Leap’s Covert Vision for Its Augmented Reality Headsets” »
Mar 8, 2016
When Will Virtual Embodiment Take Shape in Mainstream Society?
Posted by Dan Faggella in categories: neuroscience, robotics/AI, thought controlled, virtual reality, wearables
Virtual and augmented reality is taking giant leaps every day, both in the mainstream and in research labs. In a recent TechEmergence interview, Biomedical Engineer and Founder of g.tec Medical Engineering Christopher Guger said the next big steps will be in brain-computer interfaces (BCIs) and embodiment.
If you’re unfamiliar with the term, embodiment is the moment when a person truly “feels” at one with a device controlled by their thoughts, while sensing that device as a part of, or an extension, of themselves. While researchers are taking big strides toward that concept, Guger believes those are only baby steps toward what is to come.
While augmented or virtual reality can take us away for a brief period, Guger said true embodiment will require far more BCI development. There has been a lot of work recently in robotic embodiment using BCI.
Continue reading “When Will Virtual Embodiment Take Shape in Mainstream Society?” »
Mar 7, 2016
World’s first permanent VR cinema opens in Amsterdam, and it’s very weird
Posted by Karen Hurst in categories: entertainment, virtual reality
Amsterdam is now home to the world’s first VR cinema, and it’s just as strange as you expect it to be.
Mar 7, 2016
Parks Associates Analyst to Discuss Digital Content and Virtual Reality at Cablefax Multiscreen Summit
Posted by Karen Hurst in categories: augmented reality, entertainment, virtual reality
Personally, I cannot wait to visit historical sites where they are leveraging AR to bring history to life. Visiting Versailles or the Winter Palace in Russia and seeing historical figures acting out as they did then would be pretty amazing.
DALLAS, TX — (Marketwired) — 03/07/16 — Parks Associates today announced Glenn Hower, Research Analyst, will address the evolving virtual reality market at the Cablefax Multiscreen Summit this week in New York City.
“Virtual reality is still in its earliest days, though there are clear signs that VR is about to move from concept to market reality,” Hower said. “The big change for 2016 is the emergence of multiple players making VR headsets. The Oculus Rift is currently the most recognized brand, but HTC, Samsung, and Sony have all expanded the market with their own models, which could help move this market beyond gaming and into new use cases such as virtual field trips, training, and recreation of historical events.”
Mar 7, 2016
Six Flags Entertainment : and Samsung Partner to Launch First Virtual Reality Roller Coasters in North America
Posted by Karen Hurst in categories: entertainment, virtual reality
Wow; Six Flags new VR Roller coaster. My nephews are going to be excited.
Samsung is “Official Technology Partner” at Six Flags Theme Parks Nationwide.
Six Flags Entertainment Corporation (NYSE: SIX), and Samsung Electronics America, Inc., today announced a broad marketing partnership which appoints Samsung as the “Official Technology Partner” of the world’s largest regional theme park company. The partnership includes the debut of ground-breaking experiences coming to nine Six Flags parks — North America’s first Virtual Reality (VR) Roller Coasters, using Samsung Gear VR powered by Oculus.
Mar 7, 2016
Beauty brands hope virtual makeovers encourage shoppers to try new looks
Posted by Karen Hurst in categories: mobile phones, virtual reality
VR latest experience in shopping.
Some beauty product retailers have turned to virtual reality technology to let customers try on products from their smartphones.