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Archive for the ‘virtual reality’ category: Page 79

May 26, 2016

HTC is developing its own virtual reality game for the Vive — By Nick Statt | The Verge

Posted by in categories: business, virtual reality

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“HTC is developing a virtual reality game for its Vive headset called Front Defense, and the company plans on demoing it at the Computex conference in Taipei, Taiwan next week.”

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May 24, 2016

A Virtual Reality Manifesto: The Good, Bad, and the Ugly

Posted by in category: virtual reality

Make your own universe or mouse in a box?


“I can’t wait to see the art that people make with this.”

Those were the first words from my friend Ryan after spending ten minutes in virtual reality. He’d just tried Tilt Brush, an incredible experience which allows the user to paint in three dimensions. Tilt Brush is a deeply meditative and powerful experience, allowing us to turn the space around us into glowing and shimmering works of art.

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May 24, 2016

ILLUSIO to Present at 2016 Virtual Reality Summit in Seoul, South Korea

Posted by in categories: augmented reality, biotech/medical, computing, virtual reality

AR for plastic surgery.


ILLUSIO, the next generation in computer imaging for plastic surgery, will be presenting at the 2016 Virtual Reality Summit in Seoul, South Korea on June 22. The conference is expected to attract thousands of people interested in the latest applications for virtual reality and augmented reality.

ILLUSIO CEO Ethan Winner will present the Company’s use of augmented reality for plastic surgery imaging. ILLUSIO combines the latest in 3D augmented reality technology with real-time morphing animation, providing a platform for plastic surgeons and their patients to visually communicate.

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May 24, 2016

Wolverton: VR’s father worried about technology’s future

Posted by in categories: futurism, virtual reality

Father of VR worried.


One might think that Jaron Lanier would be elated right now.

More than 30 years after his pioneering work in virtual reality, VR finally appears to be on the verge of becoming a mass market phenomenon. Major companies are investing in the technology; high-profile products are hitting store shelves; and developers of all sorts are creating VR experiences.

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May 23, 2016

Sneak peek: A first look at YouTube’s VR interface within Daydream

Posted by in categories: mobile phones, virtual reality

On Thursday, Google, a unit of Alphabet Inc.

At first, it will also only run on a select number of devices — most of which are touch-enabled (think Google’s own Chromebook Pixel, the Asus Chromebook Flip and Acer’s R11).

Like numerous other announcements Google made at its I/O developers conference this week, the Android apps integration feature won’t be available for users until this fall. For the layman, that means that while you may be able to install Android apps, some of them might not be ideal until developers eventually get around to making things work correctly. You’ll be able to make a Skype call, work with Office files, be productive offline, and play games like Minecraft or Hearthstone.

Continue reading “Sneak peek: A first look at YouTube’s VR interface within Daydream” »

May 19, 2016

eBay launches a world-first virtual reality department store — By Ariel Bogle | Mashable

Posted by in categories: business, virtual reality

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“Partnering with Australian retailer Myer, eBay launched what it called the world’s first virtual reality department store …”

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May 18, 2016

Meet Daydream, Google’s vision for virtual reality

Posted by in categories: mobile phones, virtual reality

Google’s new virtual-reality platform, Daydream, will include VR-ready phones and a headset and controller set to come out in the fall. CNET sat down with Google VR chief Clay Bavor to talk about the company’s roadmap for the new technology.

Watch more CNET videos: http://www.cnet.com/video

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May 18, 2016

U.S. Navy’s SPAWAR will pay D-Wave $11 million for quantum computer training

Posted by in categories: computing, military, quantum physics, robotics/AI, virtual reality

US Navy paying D-Wave to train them on QC.


A division of the U.S. Navy intends to pay Canadian company D-Wave $11 million to learn how to use its quantum computing infrastructure, according to a federal filing posted online on Monday.

The unit seeking this training is the Navy’s Space and Naval Warfare Systems Center Pacific, known as SPAWAR or SSC-PAC for short, which is headquartered in San Diego and has previously researched amphibious throwable robots, unmanned aerial vehicles, virtual reality, and many other technologies. The filing does not actually cover the cost of quantum computing hardware. But NASA has been allowing SPAWAR scientists to learn how to use the D-Wave machine that it operates with Google at the NASA Ames Research Center, the San Diego Union-Tribune reported last month.

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May 18, 2016

May 18th-20th Google I/O Developers Conference Live Feed

Posted by in categories: machine learning, virtual reality

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Today’s conference emphasizes virtual reality and machine learning.

Live Feed

May 12, 2016

NVIDIA Brings Virtual Reality to Materials

Posted by in categories: augmented reality, biotech/medical, business, habitats, neuroscience, virtual reality

When I look at technology and other things; my brain just dissolves all boundaries/ scope of the technology was originally defined for. For me, this is and has always been in my own DNA since I was a toddler. When I first looked at VR/ AR, my future state vision just exploded immediately where and how this technology could be used, how it could transform industries and daily lives, and other future technologies. So, I am glad to see folks apply AR and VR in so many ways that will prove valuable to users, companies, and consumers.


NVIDIA is working with various companies in different sectors such as automotive, manufacturing, and medical to bring AR benefits in their business. It is working with Audi, General Motors (GM), and Ford (F) to create a VR application where the consumer can design a car by changing its wheels, paint, or seat leather. NVIDIA is also working with European (IEV) furniture manufacturer IKEA to build a virtual reality application that allows the user to design their own rooms and homes.

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