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Archive for the ‘virtual reality’ category: Page 17

Mar 8, 2023

How Star Trek inspired modern tech—smart phones, touch panels, VR

Posted by in categories: computing, cosmology, mobile phones, virtual reality

The most famous one is the cell phone itself: Captain Kirk’s communicator inspired the folks at Motorola to make the first handheld mobile device in 1973. Star Trek: The Original Series (popularly called TOS) from the 1960s also inspired video conferencing. But things started to amp up when, in 1987, Star Trek: The Next Generation (aka TNG) hit the floors, with Sir Patrick Stewart in the lead. It became one of the most syndicated shows on television—which is how I discovered it in mid-90s India on the Star network. It fundamentally impacted my life, inspiring me to become the technology writer I am today.

But more than me, this show heralded more technological concepts that are becoming increasingly real. The LCARS computer on the Galaxy-Class USS Enterprise D is basically the foundation of what Google is today. Google’s former head of search, Amit Singhal, often said that the company is “trying to build the Star Trek computer”.

Mar 2, 2023

The future of touch: Researchers uncover physical limitation in haptic holography

Posted by in categories: augmented reality, virtual reality

Haptic holography promises to bring virtual reality to life, but a new study reveals a surprising physical obstacle that will need to be overcome.

A research team at UC Santa Barbara has discovered a new phenomenon that underlies emerging holographic haptic displays, and could lead to the creation of more compelling virtual reality experiences. The team’s findings are published in the journal Science Advances.

Holographic haptic displays use phased arrays of ultrasound emitters to focus ultrasound in the air, allowing users to touch, feel and manipulate three-dimensional virtual objects in mid-air using their bare hands, without the need for a physical device or interface. While these displays hold great promise for use in various application areas, including augmented reality, virtual reality and telepresence, the tactile sensations they currently provide are diffuse and faint, feeling like a “breeze” or “puff of air.”

Mar 1, 2023

Meta works on a flurry of AR/VR devices over the next 3 to 4 years

Posted by in categories: augmented reality, internet, neuroscience, virtual reality

Meta’s AR glasses could be launched in 2027.

Mark Zuckerberg’s Meta Platforms is doubling down on its virtual reality (VR) products and plans to rope in augmented reality (AR) experiences. It looks to define its position in the technology industry a few years from now. Thousands of employees of the Reality Labs Division at Meta were recently presented with a roadmap for the company’s products, which was then shared with The Verge.


VR, AR, and neural interfacesAlthough Zuckerberg has spoken mainly of the metaverse that the company would build as the future of the internet, Meta now seems to have taken its foot off the pedal to make the metaverse itself and focus on the tools instead and improving them.

Continue reading “Meta works on a flurry of AR/VR devices over the next 3 to 4 years” »

Feb 23, 2023

Wireless, soft e-skin for interactive touch communication in the virtual world

Posted by in categories: augmented reality, biotech/medical, engineering, internet, virtual reality

Sensing a hug from each other via the internet may be a possibility in the near future. A research team led by City University of Hong Kong (CityU) recently developed a wireless, soft e-skin that can both detect and deliver the sense of touch, and form a touch network allowing one-to-multiuser interaction. It offers great potential for enhancing the immersion of distance touch communication.

“With the rapid development of virtual and augmented reality (VR and AR), our visual and auditory senses are not sufficient for us to create an immersive experience. Touch communication could be a revolution for us to interact throughout the metaverse,” said Dr. Yu Xinge, Associate Professor in the Department of Biomedical Engineering (BME) at CityU.

While there are numerous haptic interfaces in the market to simulate in the , they provide only sensing or . The uniqueness of the novel e-skin is that it can perform self-sensing and haptic reproducing functions on the same interface.

Feb 15, 2023

The World in 2090 — Technologies 70 Years From Now Will SHOCK You!

Posted by in categories: genetics, neuroscience, virtual reality

Are you ready to explore the future and imagine the incredible technological advancements that await us in the year 2090? From Neural Interfaces to Hypersonic Vactrains, Photosynthetic Humans, Fully Immersive Virtual Realities, Self-Healing Materials, and Genetic Enhancement, our world will look nothing like it does today.

Imagine controlling devices with your thoughts through Neural Interfaces, traveling from New York to Los Angeles in just 30 minutes with Hypersonic Vactrains, fueling your body with the sun with Photosynthetic Humans, immersing yourself in fully realistic virtual environments, repairing materials instantly with Self-Healing Materials, and enhancing your genetics for better physical and mental capabilities.

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Feb 11, 2023

10 Upcoming Future Technologies: How They’ll Impact Your Life

Posted by in categories: 3D printing, augmented reality, biotech/medical, blockchains, cybercrime/malcode, employment, health, internet, quantum physics, robotics/AI, virtual reality

Top 10 upcoming future technologies | trending technologies | 10 upcoming tech.

Future technologies are currently developing at an acclerated rate. Future technology ideas are being converted into real life at a very fast pace.

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Feb 10, 2023

ChatGPT helps bring metaverse’s “live forever” mode closer to reality

Posted by in categories: life extension, robotics/AI, virtual reality

If you haven’t developed a coping mechanism for deeply human and heart-shattering experiences of grief and loss, Metaverse has something for you.

As per the recent claims made by the founder of Somnium Space, a top metaverse company, the launch of ChatGPT has accelerated the process of making one of his most ambitious and eccentric projects real.

“Honestly, it is progressing at a much faster pace than everyone’s expectations.”

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Feb 8, 2023

Former Facebook Exec Says AI Will Soon Simulate the Human Brain

Posted by in categories: robotics/AI, virtual reality

John Carmack — Doom creator, father of virtual reality, and premier disgruntled Meta employee — believes humanity is on the cusp of Artificial General Intelligence (AGI).

“I think that, almost certainly, the tools that we’ve got from deep learning in this last decade,” the famed programmer told Dallas Innovates, “we’ll be able to ride those to artificial general intelligence.”

Feb 7, 2023

A wi-fi sensing system that creates 3D human meshes

Posted by in categories: augmented reality, biotech/medical, computing, internet, virtual reality

A 3D mesh is a three-dimensional object representation made of different vertices and polygons. These representations can be very useful for numerous technological applications, including computer vision, virtual reality (VR) and augmented reality (AR) systems.

Researchers at Florida State University and Rutgers University have recently developed Wi-Mesh, a system that can create reliable 3D human meshes, representations of humans that can then be used by different computational models and applications. Their system was presented at the Twentieth ACM Conference on Embedded Networked Sensor Systems (ACM SenSys ‘22), a conference focusing on computer science research.

“Our research group specializes in cutting-edge wi-fi sensing research,” Professor Jie Yang at Florida State University, one of the researchers who carried out the study, told Tech Xplore. “In previous work, we have developed systems that use to sense a range of human activities and objects, including large-scale human body movements, small-scale finger movements, sleep monitoring, and daily objects. Our E-eyes and WiFinger systems were among the first to use wi-fi sensing to classify various types of daily activities and finger gestures, with a focus on predefined activities using a trained model.”

Feb 7, 2023

Quebec Hospital Using Virtual Reality to Address Increasing Mental Health Issues from the Pandemic

Posted by in categories: biotech/medical, health, neuroscience, virtual reality

A Quebec hospital adopts a novel use of VR to help patients with anxiety, phobias and pain.


In a newswire release today, the Fondation de l’Hôtel-Dieu d’Alma (the Alma Hospital Foundation) announced the launch of a virtual reality (VR) project aimed at improving the mental health of those experiencing increasing anxiety. The Alma Hospital is a regional health centre for the area of Lac St. Jean and the Saguenay River valley to the north of Quebec City.

Jean Lamoureux, the hospital’s Executive Director states, “The number of requests for mental-health consultations is estimated to have increased by 30 to 40 percent during the pandemic. These needs are urgent…and, thanks to the innovation of Paperplane Therapeutics and TELUS, we will transform the way health services are delivered, while having a significant positive impact on patient well-being through technology.”

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