Archive for the ‘virtual reality’ category: Page 102
Jun 10, 2015
Oculus Rift, Magic Leap, and the Future of Reality … By Ava Kofman | The Atlantic
Posted by Odette Bohr Dienel in categories: augmented reality, electronics, hardware, information science, innovation, media & arts, software, virtual reality
Vannevar Bush’s prediction, half a century later, rings true: “The world has arrived at an age of cheap complex devices of great reliability; and something is bound to come of it.”
Tags: electronics, optics, wearables
Jun 8, 2015
Virtual reality rape: Transhumanists highlight ethical issues arising from new technology
Posted by Zoltan Istvan in categories: futurism, transhumanism, virtual reality
Jun 2, 2015
We’re Seriously Underestimating the Virtual-Reality Market — Sergio Aguirre | Re/Code
Posted by Seb in categories: entertainment, virtual reality
“Most of the VR prototypes we’ve seen so far use a wraparound headset. But this “shut out everything” hardware paradigm could seriously limit adoption, especially in consumer markets. There’s actually an emerging category of virtual experiences that allow a user to experience digital objects as if they were real, without the need for a wraparound headset. There hasn’t been as much chatter about it, but “non-enveloping” VR could be one of the biggest, most important parts of this new wave of digital-analog world interfaces.”
Jun 1, 2015
Do we really want to fuse our brains together? — Peter Watts | AEON
Posted by Seb in categories: neuroscience, virtual reality
“What are the implications of a technology that wires brains together, that in theory at least permits the existence of hive minds? In fact, you know a lot more about that than you might think. You already are a hive mind. You always have been.” Read more
May 25, 2015
The Emotional Amplifier — Patrick O’Luanaigh | Develop
Posted by Seb in category: virtual reality
“Probably the worst scenario as a game designer is that players experience something in your VR game that freaks them out so badly, they rip the headset off and refuse to put it back on again. Moreover, because VR is an emotion amplifier, all sorts of negative emotions and fears can become apparent that even the player may not have known about before. “ Read more
May 23, 2015
What Is the Metaverse? Philip Rosedale’s Big Dream for Immersive Virtual Worlds — By Jason Dorrier SingualrityHub
Posted by Seb in category: virtual reality
What is the metaverse? It’s Philip Rosedale’s second crack at playing god—at least in the virtual sense. Rosedale created his first virtual world, Second Life, in 2002. Now, he and his new company, High Fidelity, are building another world in silica—and this time, they’re thinking on planetary scales.
Speaking at the Silicon Valley Virtual Reality (SVVR) conference this week, Rosedale said that by harnessing the shared power of home PCs, “We could collectively create a space whose literal scale is comparable to the landmass of the planet Earth.” Sound ambitious? It is, and it isn’t. Read more
May 20, 2015
Simulated Worlds Will Soon Be Indistinguishable From Reality — Victoria Turk | Motherboard
Posted by Seb in category: virtual reality
“So perhaps we’re not that close to a true simulation singularity after all. But as far as simply confusing the human senses about what’s real and what’s not, Fawkes reckons that’s not far off at all. Indeed, you don’t necessarily need perfect graphics to induce suspension of disbelief in the human brain anyway: Just think about how your mind can get carried away watching a film or reading a book. “ Read more
May 15, 2015
First Look: Oculus Rift Shipping in Early 2016 — By Jason Dorrier SingularityHub
Posted by Seb in category: virtual reality
Since the first Oculus Rift virtual reality headset prototype, people have breathlessly asked, “When will a consumer version be ready?” Oculus played coy and stuck to its guns. When we think it’s ready, they said.
Well, evidently, it’s ready. Read more
by Emil Venere-Purdue — Futurity
Simulator sickness—which often induces vertigo and even nausea—often afflicts players of virtual reality games, but inserting a “virtual nose” into the picture may be a way to lessen the queasiness.
Various physiological systems govern the onset of simulator sickness: an overall sense of touch and position, or the somatosensory system; liquid-filled tubes in the ear called the vestibular system; and the oculumotor system, or muscles that control eye movements.
“Simulator sickness is very common,” says David Whittinghill, assistant professor in the computer graphics technology department at Purdue University. “The problem is your perceptual system does not like it when the motion of your body and your visual system are out of synch. Read more