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Archive for the ‘virtual reality’ category: Page 10

Sep 11, 2023

How x-ray vision is becoming a reality | Tara Boroushaki | TEDxMIT Salon

Posted by in categories: augmented reality, habitats, information science, robotics/AI, virtual reality

This talk is about how you can use wireless signals and fuse them with vision and other sensing modalities through AI algorithms to give humans and robots X-ray vision to see objects hidden inside boxes or behind other object.

Tara Boroushaki is a Ph.D student at MIT. Her research focuses on fusing radio frequency (RF) sensing with vision through artificial intelligence. She designs algorithms and builds systems that leverage such fusion to enable capabilities that were not feasible before in applications spanning augmented reality, virtual reality, robotics, smart homes, and smart manufacturing. This talk was given at a TEDx event using the TED conference format but independently organized by a local community.

Sep 11, 2023

Scientists tweak Meta VR headset to measure brain activity

Posted by in categories: neuroscience, virtual reality

Testing time: To see whether the modified VR headset could accurately record brain activity, the researchers had four participants wear it while opening or closing their eyes on command. There is typically an increase in alpha waves in a person’s brain when their eyes are closed, and the researchers could see this increase in the EEG data recorded by their headset.

They also had the participants wear the headset while playing a custom game designed to trigger a type of brain activity that occurs when a person is preparing for an event. As hoped, the researchers were able to see this activity in the recorded EEG data, too.

Looking ahead: The UT Austin team has started filing the paperwork to patent their tech and say they’d be open to working with VR companies to incorporate it into their systems. They don’t say what it costs to make the soft electrodes, so it’s not clear exactly how much consumers or professionals should expect to pay for a modified VR headset.

Sep 9, 2023

Apple thinks its ‘Ajax GPT’ is more powerful than ChatGPT

Posted by in categories: augmented reality, robotics/AI, virtual reality

Apple reportedly has several teams working and spending millions on generative AI.

Apple is spending millions of dollars a day to build artificial intelligence tools, according to The Information.

Although Apple considers itself to be its closest competitor, given how it chose to launch Vision Pro when the clamor around AR/VR tech had died down, the scale of investments by Apple is telling of how the tech industry’s pivot to generative AI has affected the company’s outlook, especially with OpenAI’s chatbot ChatGPT taking center stage.

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Sep 9, 2023

Roblox’s new AI chatbot will help you build virtual worlds

Posted by in categories: robotics/AI, virtual reality

Roblox’s new AI assistant is one of a few new AI tools from the company.

Roblox announced a new conversational AI assistant at its 2023 Roblox Developers Conference (RDC) that can help creators more easily make experiences for the popular social app. The new tool, the Roblox Assistant, builds on previously announced features that let creators build virtual assets and write code with the help of generative AI.

With the Roblox Assistant, creators will be able to type in prompts to do things like generate virtual environments. In one demo, somebody types in “I want to make a game set in ancient ruins,” and Roblox drops in some stones, moss-covered columns, and broken architecture. “Make the… More.

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Sep 8, 2023

WiMi Developed Metasurface Eyepiece for Augmented Reality with Ultra-wide FOV

Posted by in categories: augmented reality, holograms, nanotechnology, virtual reality

Metalens for AR and VR.


BEIJING, Sept. 8, 2023 /PRNewswire/ — WiMi Hologram Cloud Inc. (NASDAQ: WIMI) (“WiMi” or the “Company”), a leading global Hologram Augmented Reality (“AR”) Technology provider, today announced that a metasurface eyepiece for augmented reality has been developed, which is based on metasurfaces composed of artificially fabricated subwavelength structures. The metasurface eyepiece employs a special optical design and engineered anisotropic optical response to achieve an ultra-wide field of view(FOV), full-color imaging, and high-resolution near-eye display.

At the heart of the WiMi’s metalens are see-through metalens with a high numerical aperture(NA), a large area and broadband characteristics. Its anisotropic optical response allows it to perform two different optical functions simultaneously. First, it can image virtual information, acting as an imaging lens for virtual information. Second, it can transmit light, serving as a transparent glass for viewing a real-world scene. This design allows the transparent metalens to be placed directly in front of the eye without the need for additional optics, resulting in a wider FOV.

Fabrication of metalens is done using nanoimprinting technology, which is capable of fabricating large-area metalens with sub-wavelength structures. First, a mould or template with the desired structure is prepared. Then, the mould or template is contacted with a transparent substrate and the nanoscale structure is transferred by applying pressure and temperature. Through this nanoimprinting process, the subwavelength structure of the metalens is successfully replicated onto the transparent substrate, resulting in the formation of the metalens.

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Sep 8, 2023

A new LED design for next-level realism in immersive displays

Posted by in categories: augmented reality, computing, virtual reality

From pterodactyls flying overhead in a game to virtually applying cosmetics prior to making a purchase, augmented reality and other immersive technologies are transforming how we play, observe, and learn. Cheap and ultra-small light-emitting diodes (LEDs) that enable full-color imaging at high resolution would help immersive displays reach their full potential, but are not currently available.

Now, in a study recently published in Applied Physics Express, a team led by researchers at Meijo University and King Abdullah University of Science and Technology (KAUST) has successfully developed such LEDs. The simplicity of their fabrication, via presently available manufacturing methods, means they could be readily incorporated into modern metaverse applications.

Why is the development of improved LEDs necessary for immersive reality? The realism of augmented and depends in part on resolution, detail, and color breadth. For example, all colors must be evident and distinguishable from one another. Gallium indium nitride semiconductors are versatile materials for LEDs that meet all of these requirements.

Sep 4, 2023

How virtual reality is changing medical care

Posted by in categories: biotech/medical, virtual reality

From training medical students to helping surgeons perform operations using the latest tech, virtual reality (VR) is pushing the boundaries in medical care ever further, with the help of IEC Standards.

Aug 31, 2023

Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review

Posted by in categories: biotech/medical, neuroscience, virtual reality

Conclusions: Most studies demonstrated the use of VR to be effective for supporting the treatment of anxiety or depression in a range of settings and recommended its potential as a tool for use in a clinical environment. Even though standalone headsets are much easier to work with and more suitable for home use, the shift from tethered VR headsets to standalone headsets in the mental health environment was not observed. All studies that looked at the use of CBT either in vivo or in a virtual environment found it to be effective in supporting the treatment of anxiety or depression.

Keywords: CBT; anxiety; depression; mental health; virtual reality.

©Nilufar Baghaei, Vibhav Chitale, Andrej Hlasnik, Lehan Stemmet, Hai-Ning Liang, Richard Porter. Originally published in JMIR Mental Health (https://mental.jmir.org), 23.09.2021.

Aug 31, 2023

VR Trips Help Treat Depression in the Elderly

Posted by in categories: neuroscience, virtual reality

Like this video about how Viva Vita addresses loneliness and depression in the elderly using VR. Subscribe here: https://freeth.ink/youtube-subscribe-depressionintheelderly.

Watch the next video in our series on virtual reality therapy: https://youtu.be/IZE41KejIBw.

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Aug 25, 2023

Virtual reality study reveals link between sense of presence and cognitive abilities

Posted by in categories: neuroscience, virtual reality

A study published in Scientific Reports has shed light on the intricate relationship between the sense of presence in virtual reality (VR) environments and cognitive abilities. The study, titled “The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study,” was conducted by a team of researchers coordinated by Dr. Andrea Chirico and marks a significant advancement in our understanding of how immersive technologies can influence cognitive functions.

The research team, which includes Prof. Antonio Giordano, Prof. Fabio Lucidi (Sapienza University of Rome), Dr. Luigi De Pietro (CNR ICAR, Italy), and others, set out to investigate the extent to which the sense of presence—the feeling of being “inside” a —impacts an individual’s cognitive performance. By employing advanced VR technology and designing a range of tasks to test cognitive abilities, the researchers were able to gather valuable insights.

One of the key findings of the study is that a stronger sense of presence is positively correlated with enhanced cognitive abilities. Participants who reported a heightened feeling of presence in the virtual tasks demonstrated improved performance in various cognitive domains. These domains include memory, attention, problem-solving, and decision-making.

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