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Archive for the ‘media & arts’ category: Page 111

Nov 21, 2015

Alternative media choked on YouTube: petition

Posted by in categories: media & arts, nanotechnology

According Representative Press and StormCloudsGathering - YouTube channels both ‘guilty’ of reporting quotes, statistics, and facts that paint US foreign policy in a negative light, Google is actively denying them advertising revenue while continuing to allow more offensive coverage of the same subjects by mainstream media channels.

A petition has been circulated from Change.org, calling on Google to reverse its policy changes which deny advertising at so-called “sensitive” content. It can be signed via the link below.

https://www.change.org/p/larry-page-cofounder-google-susan-w…ting-on-wa

Problems in the way Google sees the information media revolution of the internet are implied in the recent Mont Order society Seven Point program embedded below, which designated Google as a neoconservative-leaning organization. Disruptive technologies, and the potential of nanotechnology, were also addressed in the same section of the Mont Order program, which held a more positive view of individual technologies rather than the companies and executives promoting them.

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Nov 20, 2015

A Virtual Reality Revolution, Coming to a Headset Near You — By Lorne Manly | The New York Times

Posted by in categories: business, hardware, innovation, journalism, media & arts, virtual reality, wearables

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Nov 17, 2015

The beauty of bikes — redesigning two wheels — By Rowan Moore | The Guardian

Posted by in categories: environmental, media & arts, transportation

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“For bicycles are messengers. Picasso recognised that they carry meaning when he made a saddle and handlebars into a bull’s head, and Duchamp (in his case, non-meaning) when he put a bicycle wheel in an art gallery.”

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Nov 16, 2015

Lessons from the PC video game industry — By Chris Dixon | Medium

Posted by in categories: business, computing, economics, futurism, internet, media & arts

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“The subtitle to this post is a variation of William Gibson’s famous remark: “The future is already here — it’s just not very evenly distributed.” An obvious follow up question is: if the future is already here, where can I find it?”

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Nov 13, 2015

Hologram Pop Star Hatsune Miku “Announces” 2016 US and Canada Tour

Posted by in categories: computing, media & arts

Oh Japan, how I love your beautiful insanity. wink


If you’re a fan of virtual musicians with computer-generated bodies and voices, and you live in North America, then do I have news for you.

Hatsune Miku, Japan’s “virtual pop star,” is coming to the US and Canada next year for a seven-city, synth-filled tour—her first tour in this neck of the woods. Miku herself may be a digital illusion, but her unique impact on the music industry is very real.

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Nov 10, 2015

Sundance Launches a Talent Program Just for VR Filmmakers — By Angela Watercutter | Wired

Posted by in categories: media & arts, virtual reality

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“The Sundance Institute—the organization responsible for the annual film festival that has given rise to the likes of Quentin Tarantino and Ava DuVernay—is looking to nurture a whole new kind of talent: virtual reality filmmakers.”

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Oct 30, 2015

Can Computers Be As Creative As A Human?

Posted by in categories: computing, entertainment, media & arts, open source

To many people, the introduction of the first Macintosh computer and its graphical user interface in 1984 is viewed as the dawn of creative computing. But if you ask Dr. Nick Montfort, a poet, computer scientist, and assistant professor of Digital Media at MIT, he’ll offer a different direction and definition for creative computing and its origins.

Defining Creative

Creative Computing was the name of a computer magazine that ran from 1974 through 1985. Even before micro-computing there was already this magazine extolling the capabilities of the computer to teach, to help people learn, help people explore and help them do different types of creative work, in literature, the arts, music and so on,” Montfort said.

“It was a time when people had a lot of hope that computing would enable people personally as artists and creators to do work. It was actually a different time than we’re in now. There are a few people working in those areas, but it’s not as widespread as hoped in the late 70’s or early 80s.”

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Oct 28, 2015

Zola Jesus Wants To Change The World — By Sergio Kletnoy | Elle

Posted by in category: media & arts

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““I would be in school and that’s when I would socialize with kids, but it wasn’t a huge part of my life. I had a very rich imagination and a rich inner life. There are 100 acres of forest. So from a very young age, I just learned how to entertain myself.””

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Oct 27, 2015

Rachel Rose: artist sets out on Gravity-inspired space odyssey — By Charlotte Burns | The Guardian

Posted by in categories: media & arts, space, space travel

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“Wolf went for a walk over the world from the Mir Space Station in the late 1990s and saw the Earth seemingly vanish. His recollection so moved New York-based artist Rachel Rose when she heard it on NPR that she went to considerable lengths to track him down for a personal retelling.”

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Oct 27, 2015

Picasso in a space suit: the astronaut artist orbiting Earth — By Jonathan Jones | The Guardian

Posted by in categories: media & arts, robotics/AI, space, space travel

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Photographs taken by astronaut Scott Kelly from the International Space Station are beautiful – but could a robot do better?

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