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Archive for the ‘internet’ category: Page 132

Feb 5, 2022

China Performs Country’s First-Ever 5G Remote Brain Surgery

Posted by in categories: biotech/medical, internet, neuroscience

Chinese doctor performs China’s first ever 5G-based remote brain surgery on a Parkinson’s patient 3,000 km away.

Feb 4, 2022

Discovery unravels how atomic vibrations emerge in nanomaterials

Posted by in categories: computing, internet, nanotechnology, particle physics

A hundred years of physics tells us that collective atomic vibrations, called phonons, can behave like particles or waves. When they hit an interface between two materials, they can bounce off like a tennis ball. If the materials are thin and repeating, as in a superlattice, the phonons can jump between successive materials.

Now there is definitive, experimental proof that at the nanoscale, the notion of multiple thin materials with distinct vibrations no longer holds. If the materials are thin, their atoms arrange identically, so that their vibrations are similar and present everywhere. Such structural and vibrational coherency opens new avenues in materials design, which will lead to more energy efficient, low-power devices, novel material solutions to recycle and convert waste heat to electricity, and new ways to manipulate light with heat for advanced computing to power 6G wireless communication.

The discovery emerged from a long-term collaboration of scientists and engineers at seven universities and two U.S. Department of Energy national laboratories. Their paper, “Emergent Interface Vibrational Structure of Oxide Superlattices,” was published January 26 in Nature.

Feb 3, 2022

SpaceX Starlink just got faster: Price, speed, release window for premium tier

Posted by in categories: business, Elon Musk, internet, space

Hold on to your hats. SpaceX Starlink Premium offers much faster internet to those that need it most, like businesses and other organizations. It’s the latest in Elon Musk’s plans for the service.

Feb 3, 2022

Captained: The European immigrants prevailed in that war, as well as in a long series of conflicts with other tribes

Posted by in categories: health, internet, robotics/AI, sustainability

On this land taken from Indigenous Peoples, a new nation was eventually born, largely built by those whose ancestries traced back to the Old World via immigration and slavery.

As the country grew, inventions like the telephone, airplane, and Internet helped usher in today’s interconnected world. But the inexorable march of technological progress has come at great cost to the health of the planet, particularly because of global dependence on fossil fuels. The United Nations declared in 2017 that a Decade of Ocean Science for Sustainable Development would be held from 2021 to 2030. This Ocean Decade calls for a worldwide effort to reverse the oceans’ degradation.

The dawn of this decade, 2020, also marked the 400th anniversary of the Mayflower’s journey. Plymouth 400, a cultural nonprofit, has been working for more than a decade to commemorate the anniversary in ways that honor all aspects of this history, said spokesperson Brian Logan. Events began in 2020, but one of the most innovative launches is still waiting in the wings—a newfangled nautical craft, the Mayflower Autonomous Ship, or MAS.

Feb 2, 2022

Why the metaverse must be open but regulated

Posted by in categories: innovation, internet

But meta company can easily regulate our activity. Eg:- blocking our account.


Widespread accessibility for the metaverse and the technologies that develop it is vital for the metaverse to reach its full potential. Will the metaverse follow a similar path of innovation and regulation as the internet did?

Feb 2, 2022

Pluto VR debuts tech that lets you stream virtual reality to a headset without a computer

Posted by in categories: computing, internet, space, virtual reality

Seattle-based software company Pluto VR has brought its virtual reality streaming platform PlutoSphere into Early Access.

Initially announced in February 2021, PlutoSphere allows its users to stream VR applications to a headset without the need for a local computer, in order to dramatically reduce the cost of entry for virtual reality. Instead of building a new rig around VR compatibility, you can theoretically just get a headset, then run everything from every library you own via data streaming.

Continue reading “Pluto VR debuts tech that lets you stream virtual reality to a headset without a computer” »

Feb 2, 2022

SpaceX rolls outs ‘premium’ Starlink satellite internet tier at $500 per month

Posted by in categories: business, Elon Musk, internet, satellites

But Elon Musk’s company touts improved hardware, faster service speeds and priority support for its premium customers.

“Starlink Premium has more than double the antenna capability of Starlink, delivering faster internet speeds and higher throughput for the highest demand users, including businesses,” the SpaceX website said.

According to the Starlink website, the first premium deliveries will begin in the second quarter.

Jan 30, 2022

This Week’s Awesome Tech Stories From Around the Web (Through January 29)

Posted by in categories: biotech/medical, cybercrime/malcode, internet, robotics/AI

From an autonomous robotic surgeon to the world’s most powerful cyberweapon, check out this week’s awesome tech stories from around the web.

Jan 29, 2022

How To Reinvent Continuous Improvement With Intelligent Digital Twins In Manufacturing

Posted by in categories: internet, robotics/AI, sustainability

The Industrial Internet of Things (IIoT) connects IoT with Industry. The IIoT allows companies to reap information from their machines and environments to create intelligent, self-learning machines. This interconnected ecosystem provides numerous benefits for enterprises, such as reduced downtime, increased throughput and safety, and predictive maintenance — leading to greater efficiency. The 4th Industrial Revolution is fueled by exponential advancements in digital technology and brings us closer to a sustainable future of intelligent manufacturing environments that operate with zero emissions. With the advent of Industry 4.0, there has been a massive increase in the levels of data being produced by intelligent machines. This enormous increase in information can be hard to manage and analyze effectively without converting into usable insights. These insights are gained through the use of various technologies, including intelligent digital twins that allow for real-time monitoring of a machine’s condition, AI that can analyze large amounts of data to produce actionable insights, and connected devices that provide live status updates.

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Tesla has launched an in-car karaoke microphone called TeslaMic. But it’s only available in China for now.

Jan 28, 2022

Building The Metaverse

Posted by in categories: internet, virtual reality

The talk about metaverse really went ballistic after Facebook changed its corporate name to Meta and CEO Mark Zuckerberg’s keynote at the Facebook Connect event touted the metaverse as the social networking future. But most of the talk is not really about the true metaverse as envisioned in science fiction and first described in in Neal Stephenson’s 1992 cyberpunk science fiction novel Snow Crash. A true metaverse needs to be an interconnected “Internet” of virtual spaces that are open to many different companies, not a walled garden. It will take an open platform offering access to a shared virtual space to create the true metaverse. And it will also require a level of standardization and interoperability that doesn’t exist today.

In Snow Crash, the Metaverse was a phrase coined by as a successor to the Internet. It was a vision of how a virtual-reality-based Internet might evolve and was heavily influenced by early video games. This version of the metaverse resembles a persistent massive multiplayer online game (MMO). Players would have user-controlled avatars, and there were a social hierarchy, but there was pervasive access and a global scale.

The closest we came to open 3D interoperability was VRML (Virtual Reality Markup Language) back in the 1990s. The HTML approach to creating a metaverse using the VRML standard attempted to create a virtual 3D markup language that could be used to create and link 3D spaces together into one that you could access through a VRML browser. It failed.