Blog

Archive for the ‘information science’ category: Page 154

Dec 8, 2021

Physical features boost the efficiency of quantum simulations

Posted by in categories: computing, information science, quantum physics

Recent theoretical breakthroughs have settled two long-standing questions about the viability of simulating quantum systems on future quantum computers, overcoming challenges from complexity analyses to enable more advanced algorithms. Featured in two publications, the work by a quantum team at Los Alamos National Laboratory shows that physical properties of quantum systems allow for faster simulation techniques.

“Algorithms based on this work will be needed for the first full-scale demonstration of quantum simulations on quantum computers,” said Rolando Somma, a quantum theorist at Los Alamos and coauthor on the two papers.

Dec 8, 2021

Consciousness & Time | Part III of Consciousness: Evolution of the Mind (2021) Documentary

Posted by in categories: computing, education, information science, neuroscience, quantum physics, singularity

Most physicists and philosophers now agree that time is emergent while Digital Presentism denotes: Time emerges from complex qualia computing at the level of observer experiential reality. Time emerges from experiential data, it’s an epiphenomenon of consciousness. From moment to moment, you are co-writing your own story, co-producing your own “participatory reality” — your stream of consciousness is not subject to some kind of deterministic “script.” You are entitled to degrees of freedom. If we are to create high fidelity first-person simulated realities that also may be part of intersubjectivity-based Metaverse, then D-Theory of Time gives us a clear-cut guiding principle for doing just that.

Here’s Consciousness: Evolution of the Mind (2021) documentary, Part III: CONSCIOUSNESS & TIME #consciousness #evolution #mind #time #DTheoryofTime #DigitalPresentism #CyberneticTheoryofMind

Continue reading “Consciousness & Time | Part III of Consciousness: Evolution of the Mind (2021) Documentary” »

Dec 8, 2021

How AI Could Help Screen for Autism in Children

Posted by in categories: information science, robotics/AI

Summary: A new machine-learning algorithm could help practitioners identify autism in children more effectively.

Source: USC

For children with autism spectrum disorder (ASD), receiving an early diagnosis can make a huge difference in improving behavior, skills and language development. But despite being one of the most common developmental disabilities, impacting 1 in 54 children in the U.S., it’s not that easy to diagnose.

Dec 8, 2021

Player of Games

Posted by in categories: entertainment, information science, robotics/AI

Games have a long history of serving as a benchmark for progress in artificial intelligence. Recently, approaches using search and learning have shown strong performance across a set of perfect information games, and approaches using game-theoretic reasoning and learning have shown strong performance for specific imperfect information poker variants. We introduce, a general-purpose algorithm that unifies previous approaches, combining guided search, self-play… See more.


Games have a long history of serving as a benchmark for progress in.

Artificial intelligence. Recently, approaches using search and learning have.

Continue reading “Player of Games” »

Dec 8, 2021

UC Berkeley’s Sergey Levine Says Combining Self-Supervised and Offline RL Could Enable Algorithms That Understand the World Through Actions

Posted by in categories: information science, robotics/AI

The idiom “actions speak louder than words” first appeared in print almost 300 years ago. A new study echoes this view, arguing that combining self-supervised and offline reinforcement learning (RL) could lead to a new class of algorithms that understand the world through actions and enable scalable representation learning.

Machine learning (ML) systems have achieved outstanding performance in domains ranging from computer vision to speech recognition and natural language processing, yet still struggle to match the flexibility and generality of human reasoning. This has led ML researchers to search for the “missing ingredient” that might boost these systems’ ability to understand, reason and generalize.

In the paper Understanding the World Through Action, UC Berkeley assistant professor in the department of electrical engineering and computer sciences Sergey Levine suggests that a general, principled, and powerful framework for utilizing unlabelled data could be derived from RL to enable ML systems leveraging large datasets to better understand the real world.

Dec 8, 2021

Robots Evolve Bodies and Brains Like Animals in MIT’s New AI Training Simulator

Posted by in categories: information science, robotics/AI

To set some benchmarks for their simulator, the researchers tried out three different design algorithms working in conjunction with a deep reinforcement learning algorithm that learned to control the robots through many rounds of trial and error.

The co-designed bots performed well on the simpler tasks, like walking or carrying things, but struggled with tougher challenges, like catching and lifting, suggesting there’s plenty of scope for advances in co-design algorithms. Nonetheless, the AI-designed bots outperformed ones design by humans on almost every task.

Continue reading “Robots Evolve Bodies and Brains Like Animals in MIT’s New AI Training Simulator” »

Dec 7, 2021

SEIHAI: The hierarchical AI that won the NeurIPS-2020 MineRL competition

Posted by in categories: entertainment, information science, robotics/AI

In recent years, computational tools based on reinforcement learning have achieved remarkable results in numerous tasks, including image classification and robotic object manipulation. Meanwhile, computer scientists have also been training reinforcement learning models to play specific human games and videogames.

To challenge research teams working on reinforcement learning techniques, the Neural Information Processing Systems (NeurIPS) annual conference introduced the MineRL competition, a contest in which different algorithms are tested on the same in Minecraft, the renowned computer game developed by Mojang Studios. More specifically, contestants are asked to create algorithms that will need to obtain a diamond from raw pixels in the Minecraft game.

The algorithms can only be trained for four days and on 8,000,000 samples created by the MineRL simulator, using a single GPU machine. In addition to the training dataset, participants are also provided with a large collection of human demonstrations (i.e., video frames in which the task is solved by human players).

Dec 7, 2021

DeepMind’s AI Helped Crack Two Mathematical Puzzles That Stumped Humans for Decades

Posted by in categories: biological, information science, mathematics, robotics/AI, time travel

Working with two teams of mathematicians, DeepMind engineered an algorithm that can look across different mathematical fields and spot connections that previously escaped the human mind. The AI doesn’t do all the work—when fed sufficient data, it finds patterns. These patterns are then passed on to human mathematicians to guide their intuition and creativity towards new laws of nature.

“I was not expecting to have some of my preconceptions turned on their head,” said Dr. Marc Lackenby at the University of Oxford, one of the scientists collaborating with DeepMind, to Nature, where the study was published.

The AI comes just a few months after DeepMind’s previous triumph in solving a 50-year-old challenge in biology. This is different. For the first time, machine learning is aiming at the core of mathematics—a science for spotting patterns that eventually leads to formally-proven ideas, or theorems, about how our world works. It also emphasized collaboration between machine and man in bridging observations to working theorems.

Dec 6, 2021

Building artificial intelligence: staffing is the most challenging part

Posted by in categories: information science, robotics/AI

Machine learning projects are much more complicated and bigger than machine learning model algorithms.

Dec 3, 2021

Facebook Exiting The Facial Recognition Game

Posted by in categories: information science, robotics/AI, space, surveillance

Meta, the company formerly known as Facebook is pulling the plug on its facial recognition program. The company is planning to delete more than one billion people’s individual facial recognition templates, and will no longer automatically recognize people’s faces in photos or videos as a result of this change, according to its own post. The use of facial recognition technology has a disparate impact on people of color, disenfranchising a group who already face inequality, and Facebook seems to be acknowledging this inherent harm. The Breakdown You Need to Know.

CultureBanx reported that Meta seems to always be embroiled in corporate drama and with intense scrutiny. When you add that to the growing concern from users and regulators that facial recognition space remains complicated, an exit makes sense. More than 600 million daily active users on Facebook had opted into the use of the face recognition technology.

Research shows commercial artificial intelligence systems tend to have higher error rates for women and black people. Some facial recognition systems would only confuse light-skin men 0.8% of the time and would have an error rate of 34.7% for dark-skin women. Just imagine surveillance being used with these flawed algorithms. A 2018 IDC report noted it expects worldwide spending on cognitive and AI systems to reach $77.6 billion in 2022.