Archive for the ‘entertainment’ category: Page 72
Aug 23, 2019
Redefining Robots: Demystify Next Generation AI-Enabled Robotics
Posted by Genevieve Klien in categories: cyborgs, entertainment, robotics/AI
When speaking about robots, people tend to imagine a wide range of different machines: Pepper, a social robot from Softbank; Atlas, a humanoid that can do backflip made by Boston Dynamics; the cyborg assassin from the Terminator movies; and the lifelike figures that populate the television series — West World. People who are not familiar with the industry tend to hold polarized views. Either they have unrealistically high estimations of robots’ ability to mimic human-level intelligence or they underestimate the potential of new researches and technologies.
Over the past year, my friends in the venture, tech, and startup scenes have asked me what’s “actually” going on in deep reinforcement learning and robotics. The wonder: how are AI-enabled robots different from traditional ones? Do they have the potential to revolutionize various industries? What are their capabilities and limitations? These questions tell me how surprisingly challenging it can be to understand the current technological progress and industry landscape, let alone make predictions for the future. I am writing this article with a humble attempt to demystify AI, in particular, and deep reinforcement learning enabled robotics, topics that we hear a lot about but understand superficially or not at all. To begin, I’ll answer a basic question: what are AI-enabled robots and what makes them unique?
Aug 19, 2019
It’s time to take the Animus out of Assassin’s Creed
Posted by Quinn Sena in categories: entertainment, futurism
The question of whether the Animus still belongs in the Assassin’s Creed series comes up with the release of each new game, but Assassin’s Creed Odyssey makes me even more sure that Ubisoft should take a simple, but obvious, step: Remove the Animus from future games completely and pretend it never existed.
People play Assassin’s Creed games to travel through time and kill a bunch of people; the framing device that explains how and why characters in our own time are themselves taking that journey has never felt so archaic and vestigial.
Continue reading “It’s time to take the Animus out of Assassin’s Creed” »
Aug 18, 2019
AI Is About to Completely Change the Face of Entertainment
Posted by Omuterema Akhahenda in categories: entertainment, robotics/AI, virtual reality
Twenty years ago, entertainment was dominated by a handful of producers and monolithic broadcasters, a near-impossible market to break into.
And now, over 50 years later, AI is bringing stories to life like we’ve never seen before.
Converging with the rise of virtual reality and colossal virtual worlds, AI has begun to create vastly detailed renderings of dead stars, generate complex supporting characters with intricate story arcs, and even bring your favorite stars—whether Marlon Brando or Amy Winehouse—back to the big screen and into a built environment.
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Aug 17, 2019
This Nigerian boy is only 9 years old and has already built over 30 mobile games
Posted by Omuterema Akhahenda in category: entertainment
Today, at just 9 years-old, Okpara, from Lagos, Nigeria, has built over 30 mobile games, according to a report by the CNN.
“You are always playing games; can’t you think about building your own games so others can play yours too?”
Those were the words of Basil Okpara Sr when he scolded his son, Basil Okpara Jr for spending too much time playing games.
Aug 14, 2019
Singularity 6 raises $16.5M from Andreessen Horowitz to create a ‘virtual society’
Posted by Quinn Sena in categories: entertainment, robotics/AI, singularity
When Fortnite reached stratospheric popularity early last year, there were undoubtedly an awful lot of VCs on the sidelines looking enviously at the massive platform and wondering what opportunities could be gleaned from its rapid rise.
Epic Games went on to raise later that year at a nearly $15 billion valuation so some of those investors decided to invest directly in the Fortnite creator’s continued ascent, but others have been looking to get in on the ground floor of new operations that are aiming to rethink the line between video games and social networks.
Today, Andreessen Horowitz announced that it’s leading the $16.5 million Series A of a stealthy gaming startup called Singularity 6. The startup’s ex-Riot Games co-founders claim their venture is less focused on building a button-mashing competitive shooter than it is a “virtual society” where users can develop relationships with in-game characters powered by “complex AI”.
Aug 14, 2019
A REAL and WORKING Magnetic Motor Spinning Indefinitely
Posted by Quinn Sena in category: entertainment
Ok, I saw this on Gizmodo (unexpectedly), and despite the fact that I’ve been blogging for five years now I’ve never actually seen something this amazing – the famous magnetic motor spinning by itself indefinitely, like this video shows.
Now, I don’t think there’s any trick involved, there couldn’t be, could it? Just watch the whole movie. If you see anything suspicious, let me know.
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Check out new gameplay for XCOM 2 featured at E3 2015.
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Aug 14, 2019
One giant leap for Indian cinema: how Bollywood embraced sci-fi
Posted by Derick Lee in categories: energy, entertainment, space
With these high profile missions to the moon and Mars, sci-fi is set to become a Bollywood staple. “The Indian audience, especially the youth segment, now constantly seeks newer themes and stories,” says Vikram Malhotra, CEO of Abundantia Entertainment, one of India’s biggest production companies. “There has been so much talk and discussion about India’s space programmes and the achievements of our scientists that even the common man now wants to know more about this fascinating world. And on the big screen.”
In 2014, India sent the Mars Orbiter Mission into space, and became the first country to send a satellite to orbit the planet at its first attempt – putting its much richer regional rival China in the shade as it became the first Asian nation to get to the red planet. The project was notable for being led by a team of female scientists; as is India’s second lunar probe, Chandrayaan-2 (from the Sanskrit for “moon craft”), which was launched last month and is due to land on the moon in early September. And as the country establishes itself as a space power, Indians have developed an appetite for sci-fi themes in its cinema.
The patriotic outburst that followed the Mars mission has fuelled the latest example of Indian space cinema: Mission Mangal (Sanskrit for Mars), a fictionalised account of the Orbiter Mission. Starring and produced by Bollywood actor Akshay Kumar, it is due for release on 15 August, India’s Independence Day. “I would follow the news about India’s space missions and feel proud of what we were achieving,” says Kumar. “But through Mission Mangal I guess you could say I have an insider’s perspective.”
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