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Archive for the ‘entertainment’ category: Page 42

Dec 20, 2021

LG announce their first gaming laptop, the LG UltraGear 17G90Q

Posted by in categories: computing, entertainment

LG Electronics USA has just announced its first gaming laptop, the LG UltraGear 17G90Q.

The LG UltraGear 17G90Q is powered by an 11th Gen Intel® Tiger Lake H processor, NVIDIA GeForceTM RTX 3,080 Max-Q graphics card, dual-channel memory and an ultra-fast dual SSD setup. In addition to a 17-inch IPS panel with a 1 millisecond response time and a 300Hz refresh rate, the LG UltraGear gaming laptop ensures immersive, fluid gameplay. To stop all this high-end hardware from melting, the LG 17G90Q cooling system features a vapor chamber that keeps the laptop running cool, even when pushed to the limits.

Gallery.

Dec 18, 2021

Digital dress codes: What will we wear in the metaverse?

Posted by in categories: bitcoin, entertainment

Digital fashion marketplaces have recently opened, including DressX, hoping that shoppers will be keen to start a virtual wardrobe. Credit: DressX

Outfitting our digital personas is nothing new, from making pixelated Dollz in the early 2000s to shopping these days for new wardrobe additions in Animal Crossing. The video game industry has more recently laid the groundwork for digital fashion, with outfits or “skins,” in games like Overwatch and Fortnite generating billions in revenue.

Some major fashion players have already begun capitalizing on the gaming market — in 2019, Louis Vuitton designed skins for League of Legends, and Nike and Ralph Lauren have this year offered avatar accessories through the virtual world-building platform Roblox. Outside of gaming environments, NFTs — or non-fungible tokens, which use blockchain technology to verify ownership of digital assets — have allowed digital fashion to be monetized more broadly as well. (This fall, Dolce & Gabbana’s NFT collection sold out for 1,885.719 ETH, at the time equivalent to $6 million).

Dec 16, 2021

This 8-bit processor built in Minecraft can run its own games

Posted by in categories: computing, entertainment, physics

The months-long project demonstrates the physics behind the CPUs we take for granted.


Computer chips have become so tiny and complex that it’s sometimes hard to remember that there are real physical principles behind them. They aren’t just a bunch of ever-increasing numbers. For a practical (well, virtual) example, check out the latest version of a computer processor built exclusively inside the Minecraft game engine.

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Dec 15, 2021

Mind Augmentation

Posted by in category: entertainment

A look at methods and concerns for augmenting the human mind.
Use my link http://www.audible.com/isaac and get a free audio book with a 30 day trial!

Today we will be looking at Mind Augmentation, the basic concepts, methods, ethical concerns, and possible pitfalls entailed.

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Dec 12, 2021

Sony reportedly planned to bring PlayStation Now to phones

Posted by in categories: entertainment, mobile phones

Microsoft wasn’t the only big console maker hoping to bring its games to phones. The Verge said it has obtained a document from Epic Games’ lawsuit against Apple indicating the iPhone maker had learned Sony was planning a “mobile extension” of PlayStation Now in 2017. The service would stream over 450 PS3 games at first, and follow up with PS4 titles.

Apple mentioned the PlayStation Now expansion as it was in the early stages of developing Apple Arcade, its answer to Sony’s service as well as Xbox Game Pass. While Arcade didn’t launch until 2019 and still doesn’t include streaming, Apple saw PlayStation Now as indicative of a broader shift toward gaming subscriptions.

Provided Apple’s scoop was accurate, it’s unclear why Sony still isn’t streaming games to smartphone owners. A hybrid of PlayStation Now and PlayStation Plus is reportedly due in spring 2022, but the relevant rumor didn’t make mention of mobile access. Sony has already declined to comment.

Dec 11, 2021

PlayStation Patents Automated System to Detect Trolls and Disruptive Players in Multiplayer Games

Posted by in categories: entertainment, robotics/AI

Sony files a patent that could transform how PlayStation games track ‘disruptive behavior’ with a proactive automated system.

Dec 11, 2021

Meet Xenobots 3.0 — World’s First Living Robots, Made of Frog Cells, That Can Reproduce

Posted by in categories: biological, entertainment, robotics/AI

I wonder how many iterations of “kinematic reproduction” would result in sentience.


Artificial Intelligence has made a landmark achievement by creating robots that can reproduce. US scientists who created the first living robots claim they can now reproduce on their own. Scientists now claim the discovery is a new form of biological reproduction that was not known to science yet. Experts say the parent robot and its babies, called Xenobots, are entirely biological.

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Dec 8, 2021

Alethea AI, BeingAI, and Binance NFT launch NFT-based AI game characters

Posted by in categories: bitcoin, entertainment, robotics/AI, security

Alethea AI and BeingAI are collaborating with the Binance NFT marketplace to introduce the AI game characters that are based on nonfungible tokens (NFTs).

Alethea AI creates smart avatars who use AI to hold conversations with people, and it has launched its own NFT collectible AI characters. NFTs use the transparency and security of the digital ledger of blockchain to authenticate unique digital items. The companies see this as the underlying AI infrastructure for iNTFs, or intelligent nonfungible tokens, on the path to the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One.

Being AI, meanwhile, is on a quest to create AI characters who can interact and talk in real time with users. Both companies are working with the NFT marketplace of Binance to launch intelligent IGO (Initial Game Offering), featuring a hundred intelligent NFTs characters.

Dec 8, 2021

Player of Games

Posted by in categories: entertainment, information science, robotics/AI

Games have a long history of serving as a benchmark for progress in artificial intelligence. Recently, approaches using search and learning have shown strong performance across a set of perfect information games, and approaches using game-theoretic reasoning and learning have shown strong performance for specific imperfect information poker variants. We introduce, a general-purpose algorithm that unifies previous approaches, combining guided search, self-play… See more.


Games have a long history of serving as a benchmark for progress in.

Artificial intelligence. Recently, approaches using search and learning have.

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Dec 7, 2021

SEIHAI: The hierarchical AI that won the NeurIPS-2020 MineRL competition

Posted by in categories: entertainment, information science, robotics/AI

In recent years, computational tools based on reinforcement learning have achieved remarkable results in numerous tasks, including image classification and robotic object manipulation. Meanwhile, computer scientists have also been training reinforcement learning models to play specific human games and videogames.

To challenge research teams working on reinforcement learning techniques, the Neural Information Processing Systems (NeurIPS) annual conference introduced the MineRL competition, a contest in which different algorithms are tested on the same in Minecraft, the renowned computer game developed by Mojang Studios. More specifically, contestants are asked to create algorithms that will need to obtain a diamond from raw pixels in the Minecraft game.

The algorithms can only be trained for four days and on 8,000,000 samples created by the MineRL simulator, using a single GPU machine. In addition to the training dataset, participants are also provided with a large collection of human demonstrations (i.e., video frames in which the task is solved by human players).

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