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Archive for the ‘entertainment’ category: Page 2

Dec 12, 2024

Music by Protector 101 : “Runners” (2011)

Posted by in categories: entertainment, media & arts

Video edit by Lueur Verte.

Footage taken from the movie : Blade Runner (1982)

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Dec 11, 2024

Ubisoft fixes Windows 11 24H2 conflicts causing game crashes

Posted by in category: entertainment

Microsoft has now partially lifted a compatibility hold blocking the Windows 24H2 update on systems with some Ubisoft games after the French video game publisher has fixed bugs causing crashes, freezes, and audio issues.

The company blocked Windows 24H2 upgrades on PCs with Assassin’s Creed, Star Wars Outlaws, and Avatar: Frontiers of Pandora games more than two weeks ago, following a stream of user reports on Reddit [1, 2] and the Microsoft Answers forums [1, 2, 3] that these games were no longer working correctly.

Windows users affected by this known issue were particularly frustrated as they reported these issues in the Windows Insider Feedback Hub, on Reddit, and other online platforms since Windows 11 24H2 was still in preview.

Dec 7, 2024

A single algorithm can help robots make good decisions in real time

Posted by in categories: entertainment, information science, robotics/AI

In 2018, Google DeepMind’s AlphaZero program taught itself the games of chess, shogi, and Go using machine learning and a special algorithm to determine the best moves to win a game within a defined grid. Now, a team of Caltech researchers has developed an analogous algorithm for autonomous robots—a planning and decision-making control system that helps freely moving robots determine the best movements to make as they navigate the real world.

“Our algorithm actually strategizes and then explores all the possible and important motions and chooses the best one through dynamic simulation, like playing many simulated games involving moving robots,” says Soon-Jo Chung, Caltech’s Bren Professor of Control and Dynamical Systems and a senior research scientist at JPL, which Caltech manages for NASA. “The breakthrough innovation here is that we have derived a very efficient way of finding that optimal safe motion that typical optimization-based methods would never find.”

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Dec 4, 2024

Genie 2: A large-scale foundation world model

Posted by in categories: entertainment, robotics/AI

Games play a key role in AI research.


Generating unlimited diverse training environments for future general agents.

Today we introduce Genie 2, a foundation world model capable of generating an endless variety of action-controllable, playable 3D environments for training and evaluating embodied agents. Based on a single prompt image, it can be played by a human or AI agent using keyboard and mouse inputs.

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Dec 1, 2024

PlayStation at 30: How Sony’s gray box conquered gaming

Posted by in category: entertainment

Japanese electronics giant Sony is set to celebrate 30 years since it launched the PlayStation console, the little gray box that catapulted the firm into the gaming big league.

PlayStation was Sony’s first foray into the world of video games and when it hit the shelves in Japan on December 3, 1994, the company needed to sell one million units to cover its costs.

In the end, the gadget became a legend, selling more than 102 million units, helping to launch many of the industry’s best-loved franchises and positioning Sony as a heavyweight in a hugely lucrative sector.

Dec 1, 2024

Children’s Hospital Colorado using virtual reality to make procedures easier for patients

Posted by in categories: biotech/medical, entertainment, virtual reality

https://www.youtube.com/watch?app=desktop&v=gmqn7x1cjuk

The Gaming Technology Department at Children’s hospital oversees the implementation of gaming and VR into procedures that might be scary or painful to their patients.

Nov 21, 2024

Chandra and Hubble tune into ‘flame-throwing’ Guitar Nebula

Posted by in categories: entertainment, particle physics, space

Normally found only in heavy metal bands or certain post-apocalyptic films, a “flame-throwing guitar” has now been spotted moving through space. Astronomers have captured movies of this extreme cosmic object using NASA’s Chandra X-ray Observatory and Hubble Space Telescope.

The new movie of Chandra (red) and Palomar (blue) data helps break down what is playing out in the Guitar Nebula. X-rays from Chandra show a of energetic matter and , about two light-years or 12 trillion miles long, blasting away from the pulsar (seen as the bright white dot connected to the filament).

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Nov 14, 2024

24 Brain Networks Kick in When You Watch Movies, Study Finds

Posted by in categories: entertainment, neuroscience

Researchers created the most detailed map of the brain’s functional networks using data from people watching movies, including “Inception,” “Home Alone” and “Erin Brokovich.”

Nov 9, 2024

This “AI-Generated Game” Blatantly Rips Off Minecraft

Posted by in categories: entertainment, robotics/AI

The most observant of our readers might have already noticed a small little detail about Oasis, a caveat that only the most eagle-eyed OSINT enthusiasts would catch – it’s basically a 1-to-1 copy of Mojang’s Minecraft.

And those readers would be right. Essentially, the “first AI-generated game” is nothing more than blatant plagiarism of everyone’s favorite sandbox, trained on thousands of hours of Minecraft gameplay and recordings of corresponding user actions, which resulted in a nearly identical, but worse in every aspect, “game” with a similar visual style, UI, gameplay mechanics, fonts, visual effects, animations, and so on.

One thing that doesn’t exist in the original Minecraft but is front and center in Oasis is, of course, AI hallucinations. Those who have tried it confirm that the experience is incredibly unstable, with environments often morphing into something else when not in the player’s direct line of sight, making the “first AI-generated game” a proof of concept at best, something that its creators, to their credit, openly admit, describing the current iteration of Oasis as a “technical demo.”

Oct 31, 2024

Sakyo Komatsu — “The Savage Mouth” (1979) | Episode 46.2

Posted by in category: entertainment

Containing Matters of Grotesque Gastronomy.

Bibliography:
Gregory, Sinda and McCaffery, Larry — “Not just a Gibson Clone: An Interview with Goro Masaki” https://web.archive.org/web/20070927045310/http://www.center…asaki.html.
Tatsumi, Takayuki — “Generations and Controversies — An Overview of Japanese Science Fiction, 1957–1997″, Science Fiction Studies, Vol. 27, No. 1 (Mar., 2000)

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