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Archive for the ‘entertainment’ category: Page 107

Jul 17, 2016

Nintendo Is Bringing Back the NES This Fall

Posted by in category: entertainment

Nintendo fans may be anxiously awaiting next March’s supposed NX launch (and The Legend of Zelda: Breath of the Wild), but the Japanese gaming giant has a little something up its sleeve in the meantime: a re-release for the iconic NES. Dubbed the Nintendo Entertainment System: NES Classic Edition, the console comes in the form of a miniaturized, HDMI-equipped take on the original and comes with 30 games built right in. Said Nintendo of America President and COO Reggie Fils-Aime:

We wanted to give fans of all ages the opportunity to revisit Nintendo’s original system and rediscover why they fell in love with Nintendo in the first place. The Nintendo Entertainment System: NES Classic Edition is ideal for anyone who remembers playing the NES, or who wants to pass on those nostalgic memories to the next generation of gamers.

Players will even be able to pick up a second controller for just $10 USD when the revamped NES drops this fall. And best of all? The mini console will only run you $60 USD.

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Jul 16, 2016

Virtuix Omni Provides Virtual Worlds in Which to Walk, Run, and Jump

Posted by in categories: entertainment, health, virtual reality

2016 has been called the year that virtual reality becomes a reality, as some of the most anticipated devices will be made available on the consumer market. From Magic Leap (valued at over $1 billion) to Oculus (acquired by Facebook last year for $2 billion), there’s plenty of interest in the market, and ample room for it.

Though virtual reality is often depicted as an experience for the recliner or gaming chair, a number of VR enthusiasts want us to rethink how we engage with the technology. Instead of sitting around, they’d like to get us moving and looking beyond the go-to medium of gaming. Developers of these new devices consider fields like military training and healthcare as valuable places for mobile virtual reality to be applied.

Leading this approach is a Kickstarter VR company called Virtuix, whose treadmill-like device Omni encourages users to get upright and active. The reason to develop such a device felt like a natural evolution to Virtuix’s former Product Manager, Colton Jacobs.

“If I am walking in the virtual world my avatar is actually walking…”, he says, “…then the body’s natural reaction is, I want to stand up, I want to be walking with this avatar as if I’m actually there.”

Continue reading “Virtuix Omni Provides Virtual Worlds in Which to Walk, Run, and Jump” »

Jul 16, 2016

POKÉMON GO Is More Popular Than Porn Right Now

Posted by in categories: entertainment, internet

If you’ve been online at any point in the past week, you’ve probably come to realize that Pokémon Go is in the midst of a full-fledged internet takeover. It’s the top app in the iOS App Store, and just yesterday, it was revealed that people are using Pokémon Go more than they are social media apps like WhatsApp, Instagram, Facebook, and Snapchat.

But it turns out it was more loved than any of us realized, as by certain metrics, Pokémon Go is more popular than one of the main pillars of the internet: porn.

This weekend, video game industry analyst ZhugeEX discovered that according to Google Trends, people are searching for Pokémon Go more than they are for pornography. Take a look at the data for yourself here, or check out the screenshot below:

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Jul 13, 2016

This Mobile Game Helps Children Prevent Asthma Attacks

Posted by in categories: biotech/medical, entertainment

Imagine your chest tightening as you struggle for for breath. There’s no cure for it, and it will most likely be a hindrance to your day-to-day life.

This feeling is familiar to the 300 million people worldwide who suffer from asthma. In the US alone, one in 14 people has asthma, and ten of them die from asthma every day.

For children, relying on symptoms to determine whether an asthma attack is about to happen is particularly difficult. Not only is it harder for them to articulate their discomfort, it’s less likely that they will be able to attribute it to asthmatic symptoms.

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Jul 13, 2016

Allen Brain Observatory peers into the minds of mice as they watch movies

Posted by in categories: entertainment, neuroscience

The Allen Brain Observatory is open for business, revealing what’s running through the mind of a mouse as it sees patterns of light and dark, pictures of butterflies and tigers – or even the opening scene of Orson Welles’ 1958 classic film, “Touch of Evil.”

The online repository of 30 trillion bytes’ worth of brain-cell readings represents the latest scientific offering from the Allen Institute for Brain Science, funded by Microsoft co-founder Paul Allen. It follows through on a $300 million pledge that Allen made more than four years ago.

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Jul 12, 2016

Should We Blame the U.S. and Israel for Cyber Warfare?

Posted by in categories: entertainment, military

Blaming the US and israel for cyber warfare?!


Alex Gibney’s new film “Zero Days” charts the terrifying history of cyber warfare, focusing in particular on the attack that the U.S. and Israel allegedly launched against the Natanz nuclear facility in Iran.

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Jul 12, 2016

Here’s what you’ll see at TIFF and The Verge’s VR showcase this month

Posted by in categories: entertainment, virtual reality

We’re really excited to be working with the Toronto International Film Festival on a three-day event called POP showcasing some of the most inventive VR creations… and it’s coming up very soon — Friday, July 15th through Sunday, July 17th at the TIFF Bell Lightbox in Toronto. Tickets are on sale now, and we’d love to see you there.

Let’s talk about what you’ll see when you’re there. The theme of this POP event is empathy and real-world storytelling — how VR can really impact your view of (and connections to) the world. We have more than a dozen pieces that you can try.

Continue reading “Here’s what you’ll see at TIFF and The Verge’s VR showcase this month” »

Jul 11, 2016

A Sci-Fi Short Film: “THE SIGNAL”

Posted by in categories: energy, entertainment, internet, media & arts

Enjoy this VFX Sci-Fi Short Film… 2046. A new energy source, created to solve the world’s energy crisis, is believed to have deadly side effects. When The Signal’s inventor chooses to help a girl warn the public, he gains an unlikely ally to save the world from his own creation. Starring Michael Ealy and Grace Phipps, Written and Directed by Marcus Stokes!

On the web — http://www.thesignalmovie.com

Continue reading “A Sci-Fi Short Film: ‘THE SIGNAL’” »

Jul 11, 2016

‘Pokémon GO’ Is About To Surpass Twitter In Daily Active Users

Posted by in categories: entertainment, evolution

Since then, I’ve been entrenched in the video game industry and fascinated with the rapid evolution of the technology surrounding it.

I’m addicted to producing professional web content which aims to simultaneously educate and entertain. My column at Forbes is the culmination of these experiences, and I’ll bring my unique voice, background and skillset to deliver memorable content.

I’ve also contributed gaming and technology features to outlets like PCWorld and HotHardware.

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Jul 8, 2016

Daddies, “Dates,” and the Girlfriend Experience: Welcome to the New Prostitution Economy

Posted by in categories: economics, entertainment

I just last week saw the movie Neon Demon. The movie explores pathology of prettiness, and to what degree people demand to consume prettiness. This is a particularly futurist topic, as society might change a lot with regards to commidifying as well as synthesizing completely new forms of beauty. This arouses deep seated fears. We fear those who manipulate desire (love, lust, loneliness, among others) for their own benefit. But many in the field claim “it is just another job”. Is relationship now part of the “gig economy” or should our politicians interfere? Will a basic income increase these forms of prostitution or decrease them?

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