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Archive for the ‘cyborgs’ category: Page 51

Mar 19, 2021

Facebook’s upcoming AR wrist controllers will hijack your nerves

Posted by in categories: augmented reality, computing, cyborgs, ethics, mobile phones, space, virtual reality

All of which would be nice and handy, but clearly, privacy and ethics are going to be a big issue for people — particularly when a company like Facebook is behind it. Few people in the past would ever have lived a life so thoroughly examined, catalogued and analyzed by a third party. The opportunities for tailored advertising will be total, and so will the opportunities for bad-faith actors to abuse this treasure trove of minute detail about your life.

But this tech is coming down the barrel. It’s still a few years off, according to the FRL team. But as far as it is concerned, the technology and the experience are proven. They work, they’ll be awesome, and now it’s a matter of working out how to build them into a foolproof product for the mass market. So, why is FRL telling us about it now? Well, this could be the greatest leap in human-machine interaction since the touchscreen, and frankly Facebook doesn’t want to be seen to be making decisions about this kind of thing behind closed doors.

Continue reading “Facebook’s upcoming AR wrist controllers will hijack your nerves” »

Mar 19, 2021

Researchers combines AI and robotic exoskeleton to make a self walking robotics exoskeleton

Posted by in categories: cyborgs, mobile phones, robotics/AI

Robotics researchers are developing exoskeleton legs capable of thinking and making control decisions on their own using artificial intelligence called ExoNet

THE PROBLEM

Current generation of exoskeleton legs need to be manually controlled by users via smartphones or joysticks, It has a problem where motors need to change their operating mode manually when they perform a new activity in different terrains.

Feb 24, 2021

BionicHIVE SqUID warehouse logistics robot

Posted by in categories: cyborgs, robotics/AI, transhumanism

This robot turns a traditional warehouse into an automated one.

Feb 23, 2021

Tesla’s Elon Musk shares brief update on Cybertruck’s final design

Posted by in categories: cyborgs, Elon Musk, transportation

Elon Musk recently provided a quick update on the highly-anticipated Cybertruck’s development, with the Tesla CEO noting that the all-electric pickup’s final design is looking good. Musk shared his thoughts on Twitter after he visited the vehicle at Tesla’s studio.

The Cybertruck is arguably Tesla’s most radical vehicle to date, thanks in part to its unorthodox brutalist design and angular exoskeleton. Starting at less than $40000, the Cybertruck has the potential to break into one of the most lucrative vehicle segments in the United States. But to accomplish this, the Cybertruck must have the necessary balance between all-electric performance and classic pickup characteristics.

Final design is looking👌 Was just in the studio.

Feb 22, 2021

BionicHIVE SqUID

Posted by in categories: cyborgs, robotics/AI, transhumanism

😃


This robot turns a traditional warehouse into an automated one. via: Myshify.

Feb 14, 2021

Life-Changing Prosthetics

Posted by in categories: biotech/medical, cyborgs

These amputees have undergone targeted muscle reinnervation to improve their ability to move and lift objects! 👀🤯

Johns Hopkins University

Feb 8, 2021

The Father Of The Cyborgs

Posted by in categories: biotech/medical, computing, cyborgs, neuroscience

“A famous neurologist Phil Kennedy made global headlines in the late 1990s for implanting wire electrodes in the brain of a ‘locked-in patient’ to control a computer cursor with their mind. Compared to Alexander Graham Bell in The Washington Post, Kennedy became known as ‘The Father of the Cyborgs’. Travelling to South America in 2014, he made further headlines when tiny electrodes were implanted inside his brain in order to continue his research. This film examines the ethical quandaries of self-experimentation and a future where technology and human brains combine.”


Screen Ireland/Fís Éireann is the development agency for the Irish Film Industry investing in talent, creativity and enterprise.

Feb 2, 2021

A new bio-inspired joint model to design robotic exoskeletons

Posted by in categories: cyborgs, robotics/AI, wearables

Recent advances in the field of robotics have enabled the fabrication of increasingly sophisticated robotic limbs and exoskeletons. Robotic exoskeletons are essentially wearable ‘shells’ made of different robotic parts. Exoskeletons can improve the strength, capabilities and stability of users, helping them to tackle heavy physical tasks with less effort or aiding their rehabilitation after accidents.

Jan 28, 2021

The Dawn of CRISPR Mutants

Posted by in categories: bioengineering, biotech/medical, cyborgs, genetics

An anthropologist dives into the world of genetic engineering to explore whether gene-editing tools such as CRISPR fulfill the hope of redesigning our species for the better.


The Mutant Project: Inside the Global Race to Genetically Modify Humans by Eben Kirksey. St. Martin’s Press, November 2020. Excerpt previously published by Black Inc.

Continue reading “The Dawn of CRISPR Mutants” »

Jan 22, 2021

Impulse neuro controller reduces PC gaming reaction times

Posted by in categories: cyborgs, entertainment, robotics/AI, transhumanism

Brink Bionics completed a very successful [Indiegogo](https://www.indiegogo.com/projects/impulse-neuro-controller-for-pc-gaming#/) crowdfunding campaign in 2020 and gained the confidence to [take part in the CES](

) just last week. The Waterloo, Canada-based startup has a single signature product for now, the Brink Bionics Impulse. It is described as a * neuro-controller for PC gaming, *and takes the form of a glove that uses built-in sensors to read your muscle bio-signals and applies AI to accurately predict your clicking intentions. They key claim for the product is that it can improve your gaming reaction speeds by as much as 80ms. Thus, the Impulse could be a boon to FPS, MOBA and RTS gamers on PC.

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