It’s easy to imagine advances in AI will have an impact on strategy games and digital versions of board games like Chess and Go, but one of the most interesting implementations of AI technology I’ve seen so far is a text adventure.
AI Dungeon 2 by Nick Walton uses OpenAI to simulate an old-school text adventure of the Zork variety, only instead of having to read the designer’s mind to figure out what to type to use this thing on that thing, you write plain English and get results. It helps to start sentences with verbs but you’ll get a response to basically anything, and that response is likely to be surprising. I played a wizard exploring a ruin and within a handful of turns I’d found out I was responsible for the state of these ruins and confronted a younger version of myself.
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