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Where reality is still lagging considerably is in recreating the physical experience of VR. In the movie, the haptic gloves OASIS players wear make them virtual objects almost indistinguishable from real ones. Other characters have even more advanced set-ups, like full-body haptic suits that simulate both pleasure and pain, complicated harnesses and treadmills that allow users to run around and move their bodies just like they would in real life, and even “smell towers.”

But a report released by analysts IDTechX to coincide with the movie’s release suggests the first step towards most of these technologies has already been taken. VR handsets already feature the same kind of rumble packs found in computer game controllers that provide simple haptic feedback in the form of vibrations.

These same vibration motors have also been integrated into VR gloves like Gloveone and Manus, where they can recreate textures. Go Touch VR’s haptic rings use a small motor to vary the pressure of a piece of plastic against your fingertips to mimic the force felt when touching objects, while Ultrahaptics beams ultrasound onto your hands to give the sensation of pressure and texture.

Is the future finally here? The arrival of 5G (fifth generation mobile networks) has been keenly anticipated and long discussed. And if you attended the latest Mobile World Congress, held in Barcelona in February, you would have seen plenty to suggest that 5G will take off in 2019. Smartphone manufacturers are busy preparing their 5G models, the wireless networks on which they will run are being planned, and there is no shortage of visionary use cases highlighting how virtual reality and other technologies will harness 5G’s amazing power and connectivity. In short, our lives are about to change.

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The world’s first virtual reality gym just opened in San Francisco, offering a next-generation workout via a computer games-based distraction technique that aims to put the fun back into exercising.

Black Box VR promises a gym experience like no other by giving users a full-body workout while virtually immersed in another world that requires them to fight battles and beat their opponent.

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A rise in the number of game developers, adoption of brain computer technology to enhance the complete gaming experience is triggering the growth of BCI market. The BCI application in 2017 has also influenced the smart home control sector and is believed to grow rapidly during the forecast period of 2018 to 2025. The high living standards across U.S and Canada are held responsible for the demand of BCI in smart home control system industry.

Brain-computer interface (BCI) is a technology that agree to communicate between a human-brain with an external technology. The term can be referred to an interface that takes signals from the brain to an external piece of hardware that sends signals to the brain. There are different brain-computer interface technologies developed, through different methods and for diversified purposes, including in virtual reality technology.

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New Oculus Quest is out. VR without a PC, wireless. I have had the last two iterations of the Oculus Rift, and it is truly incredible.


Oculus Quest is our first all-in-one gaming system for virtual reality. No wires. No PC. Just a headset and controllers that transport you into another world.

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