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Researchers from the Smart and Wireless Applications and Technologies Group (SWAT-UGR) have conducted two scientific studies aimed at answering a common question: understanding how electromagnetic waves propagate in the medium.

The increase in network speed opens the door to new possibilities, such as robotic surgery or virtual reality services.

A team of UGR researchers has examined the propagation of electromagnetic waves with the goal of enhancing the deployment of 5G and 6G networks. Additionally, the study results contribute to the development of Industry 4.0, which seeks to automate processes in factories using wireless technologies.

AR/VR/MR glasses released in April 2024? i didnt know they were so far along already. Im curious if anyone used these, and impressions of? Still a little bulky, but, my current prediction is this will take over place of cell phones 2029/2030. But, needs to be slimmed down a bit yet; 5 years.


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Welcome to episode 2 of our behind-the-scenes series as we document space exploration. In this episode, join our team as we capture slow-motion footage of SpaceX’s Starship at Starbase, record powerful liftoff audio, share stereoscopic VR from up close, and journey to the top of NASA’s Vehicle Assembly Building for an exciting astronaut launch. Thank you for watching!

Want to support the work we do? Get access to our exclusive Discord server and collect member-only perks. Support the team on Patreon: / cosmicperspective.
or join on Youtube: / @cosmicperspective.

Early access to the full 100x slowmo: / starship-engines-105298825

Explore the Beta release of our IFT-3 Stereoscopic 3D film on Oculus headsets https://www.meta.com/experiences/4722

New “metaholograms” could transform AR/VR technologies by enabling crosstalk-free, high-fidelity image projection with vastly increased information capacity.

Researchers have developed a new type of holograms, known as “metaholograms,” capable of projecting multiple high-fidelity images free of crosstalk. This innovation opens doors to advanced applications in virtual and augmented reality (AR/VR) displays, data storage, and image encryption.

Metaholograms offer several advantages over traditional holograms, including broader operational bandwidth, higher imaging resolution, wider viewing angle, and more compact size. However, a major challenge for metaholograms has been their limited information capacity which only allows them to project a few independent images. Existing methods typically can provide a small number of display channels and often suffer from inter-channel crosstalk during image projections.

This innovation has the potential to significantly improve AR/VR displays by enabling the projection of more complex and realistic scenes. It also holds promise for applications in image encryption, where the information is encoded into multiple holographic channels for enhanced security.

The research is a significant step forward in developing high-performance metaholograms with a vastly increased information capacity. This study paves the way for exciting new possibilities in various fields, from advanced displays to information encryption and .

Researchers at Aalto University were looking for better ways to instruct dance choreography in virtual reality. The new WAVE technique they developed will be presented in May at the CHI conference for human-computer interaction research.

Previous techniques have largely relied on pre-rehearsal and simplification.

“In , it is difficult to visualize and communicate how a dancer should move. The is so multi-dimensional, and it is difficult to take in rich data in ,” says Professor Perttu Hämäläinen.

Astronomers have produced the largest 3D map of the universe, which can be explored in an interactive VR video. In the process, they’ve uncovered some tantalizing hints that our understanding of physics, including the ultimate fate of the cosmos, could be wrong.

The Dark Energy Spectroscopic Instrument (DESI) is a huge international project to map out the universe in three dimensions, which began collecting data in 2021. This early version of the map only includes data collected during the first year – 5.7 million galaxies and quasars out of the planned goal of 40 million. This data allows the scientists to peer as far as 11 billion light-years into deep space and time, providing a glimpse into the very early universe with an unprecedented precision of less than 1%.

With a view that zoomed-out, the cosmos resembles a colossal web, made up of bright strands of galaxies separated by unimaginably empty voids. If you feel up for an existential crisis, check out this VR fly-through video and remember that each of these blurry blobs of light is an entire galaxy, each containing millions of stars and billions of planets.

Scientists have created a method to produce 3D full-color holographic images using smartphone screens instead of lasers. This innovative technique, with additional advancements, holds the potential for augmented or virtual reality displays.

Whether augmented and virtual reality displays are being used for gaming, education, or other applications, incorporating 3D displays can create a more realistic and interactive user experience.

“Although holography techniques can create a very real-looking 3D representation of objects, traditional approaches aren’t practical because they rely on laser sources,” said research team leader Ryoichi Horisaki, from The University of Tokyo in Japan. “Lasers emit coherent light that is easy to control, but they make the system complex, expensive, and potentially harmful to the eyes.”