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Neuroscientists at University College London (UCL) have used laser beams to “switch on” neurons in mice, providing new insight into the hidden workings of memory and showing how memories underpin the brain’s inner GPS system.

The study, published in the journal Cell, explains how researchers harnessed an ‘all-optical’ approach using twin lasers to simultaneously read and write the activity of ‘place cells’ (a type of neuron) in mice, as they navigated a virtual reality environment.

Remarkably, by stimulating the place cells, scientists were able to reactivate (or retrieve) the memory of a location where the mice obtained a reward, which in turn “mentally teleported” the mice, causing them to act as if they were in the rewarded place.

Over the past few decades, technological advances have enabled the development of increasingly sophisticated, immersive and realistic video games. One of the most noteworthy among these advances is virtual reality (VR), which allows users to experience games or other simulated environments as if they were actually navigating them, via the use of electronic wearable devices.

Most existing VR systems primarily focus on the sense of vision, using headsets that allow users to see what is happening in a or in another simulated environment right before their eyes, rather than on a screen placed in front of them. While this can lead to highly engaging visual experiences, these experiences are not always matched by other types of sensory inputs.

Researchers at Nagoya University’s School of Informatics in Japan have recently created a new VR game that integrates immersive audiovisual experiences with . This game, presented in a paper published in the Journal of Robotics, Networking and Artificial Life, uses a player’s biometric data to create a spherical object in the VR space that beats in alignment with his/her heart. The player can thus perceive the beating of his/her heart via this object visually, auditorily and tactually.

Re-Imagining Prisons — with AI, VR, and Digitalization.


Ira Pastor, ideaXme life sciences ambassador, interviews Ms Pia Puolakka, Project Manager of the Smart Prison Project, under the Criminal Sanctions Agency, within Finland’s Central Administration Unit.

Criminal Sanctions Agency: https://www.rikosseuraamus.fi/en/index/topical/pressreleases…tices.html

Ira Pastor Comments

In 2018, according to the World Prison Population List, which gives details of the number of prisoners held in 223 prison systems in independent countries and dependent territories around the globe, there were close to 11 million people are held in penal institutions, either as pre-trial detainees/remand prisoners or having been convicted and sentenced. About 50% of them were represented by prison populations in the U.S., China, Brazil, Russia and India.

IS THE METAMATERIAL FISHEYE LENS AN ANSWER FOR RETINAL PROJECTION? There is a race to figure out the best way to project images onto the human retina, for augmented reality devices. Since the human retina is curved, unlike a photographic plate, a wide-angled, curved image designed to fit with the inherent curvature of the retina is in order. Planetariums can use fisheye lenses to project onto a curved dome in a similar way. Can modification of the new method for creating flat, wide angled fisheye metalenses be used for this purpose? There would be three immediate applications of such a capability: 1) Augmented reality projection which is not limited to a narrow portion of the visual field. 2) Full immersion virtual reality devices. 3) Night vision glasses that take large areas of aperture and project wide-angled images through a smaller exit pupil than the human pupil. It is possible that such a lens would be used in combination with another complementing metalens to allow the proper projection.


To capture panoramic views in a single shot, photographers typically use fisheye lenses — ultra-wide-angle lenses made from multiple pieces of curved glass, which distort incoming light to produce wide, bubble-like images. Their spherical, multipiece design makes fisheye lenses inherently bulky and often costly to produce.

Now engineers at MIT and the University of Massachusetts at Lowell have designed a wide-angle lens that is completely flat. It is the first flat fisheye lens to produce crisp, 180-degree panoramic images. The design is a type of “metalens,” a wafer-thin material patterned with microscopic features that work together to manipulate light in a specific way.

In this case, the new fisheye lens consists of a single flat, millimeter-thin piece of glass covered on one side with tiny structures that precisely scatter incoming light to produce panoramic images, just as a conventional curved, multielement fisheye lens assembly would. The lens works in the infrared part of the spectrum, but the researchers say it could be modified to capture images using visible light as well.

Today, the Department of Defense announced $600 million in awards for 5G experimentation and testing at five U.S. military test sites, representing the largest full-scale 5G tests for dual-use applications in the world. Each installation will partner military Services, industry leaders, and academic experts to advance the Department’s 5G capabilities. Projects will include piloting 5G-enabled augmented/virtual reality for mission planning and training, testing 5G-enabled Smart Warehouses, and evaluating 5G technologies to enhance distributed command and control.

“The Department of Defense is at the forefront of cutting edge 5G testing and experimentation, which will strengthen our Nation’s warfighting capabilities as well as U.S. economic competitiveness in this critical field. Through these test sites, the Department is leveraging its unique authorities to pursue bold innovation at a scale and scope unmatched anywhere else in the world. Importantly, today’s announcement demonstrates the Department’s commitment to exploring the vast potential applications and dual-use opportunities that can be built upon next-generation networks,” said Michael Kratsios, Acting Under Secretary of Defense for Research and Engineering.

The test sites include: Hill Air Force Base, Utah; Joint Base Lewis-McChord, Washington; Marine Corps Logistics Base Albany, Georgia; Naval Base San Diego, California; and Nellis Air Force Base, Las Vegas, Nevada.

The ‘Universal law of touch’ theory was created by researchers at the University of Birmingham, who used mathematical modelling of touch receptors in humans and other animal species. By applying the mathematics of earthquakes to model how vibrations travel through the skin, the team discovered that vibration receptors beneath the skin respond to Rayleigh waves in the same way regardless of age, gender, or even species.


Breakthrough appears to support Elon Musk’s claim we are living in a simulation.

Virtual reality software which allows researchers to ‘walk’ inside and analyse individual cells could be used to understand fundamental problems in biology and develop new treatments for disease.

The software, called vLUME, was created by scientists at the University of Cambridge and 3D image analysis software company Lume VR Ltd. It allows super-resolution microscopy data to be visualised and analysed in virtual reality, and can be used to study everything from individual proteins to entire cells. Details are published in the journal Nature Methods.

Super-resolution microscopy, which was awarded the Nobel Prize for Chemistry in 2014, makes it possible to obtain images at the nanoscale by using clever tricks of physics to get around the limits imposed by light diffraction. This has allowed researchers to observe molecular processes as they happen. However, a problem has been the lack of ways to visualise and analyse this data in three dimensions.

The OEC need some VR sets next year.


Star Trek’s holodeck, that lets people physically interact with a virtual world could be a step closer thanks to a ‘universal law of touch’, discovered by British scientists.

Researchers from the University of Birmingham focused on so-called Rayleigh waves — energy that passes over the surface of objects when they are struck.

They found that, when it comes to touch, these waves also travel through layers of skin and bone and are picked up by the body’s touch receptor cells.