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Archive for the ‘neuroscience’ category: Page 951

Feb 24, 2016

Could SKIN CELLS help cure brain tumors?

Posted by in categories: biotech/medical, neuroscience

Scientists at the University of North Carolina have turned skin cells into cancer-hunting stem cells (in green) that destroy brain tumors (pink) — a discovery that could lead to the first treatment in more than 30 years.

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Feb 24, 2016

These headphones apparently make your brain release happy drugs

Posted by in categories: biotech/medical, neuroscience

https://youtube.com/watch?v=IpFbPHwFL1s

Headphone that releases dopamine.


They claim to stimulate dopamine release.

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Feb 22, 2016

This VR Company Helps Soldiers Cope With War Injuries

Posted by in categories: augmented reality, biotech/medical, neuroscience, virtual reality

MindMaze has received $100 million to further medical research and launch a VR gaming system.

For a soldier who has endured an amputation, severe phantom limb pain can be debilitating.

Virtual reality company MindMaze has designed a medical virtual reality, augmented reality, and motion capture video game system that immerses the amputee in a virtual environment, where moving the existing arm will move the non-existing arm of the avatar. Neuroscientist and MindMaze founder and CEO Tej Tadi says this “mirroring” tricks the brain into believing the severed limb is actually there, and has proven benefits in phantom pain management.

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Feb 22, 2016

Terence Mckenna’s ‘cyberdelic’ predictions for Virtual Reality 25 years on

Posted by in categories: computing, cyborgs, life extension, neuroscience, transhumanism, virtual reality

Cannot wait to hear Mckenna’s perspective on BMIs for brain connection to all things digital, and microbots used to extend life as well as bionic body parts.


Famed psychonaut Terence Mckenna envisioned a very radical approach of bridging psychedelics with virtual reality to create a supercharged version of consciousness in which language, or rather the meaning behind what we speak, could be made visual in front of our very eyes.

In Mckenna’s “cyberdelic” future of virtual reality, artists and the revival of art, would be at the forefront of innovation, according to a talk he gave to a German audience in 1991.

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Feb 22, 2016

Virtual reality treatment helps depression patients in study

Posted by in categories: biotech/medical, neuroscience, virtual reality

Here is a concept; “could VR be used to rehabilitate criminals to experience through VR what their victims have experienced?” I do know in the recent 20 yrs a part of rehabilitation has included the criminal facing their victims so that the criminal develops a new level of empathy. However, could VR be a better solution? And, should it be?


LONDON, Feb. 15 (UPI) — Depression patients who interacted with characters in a virtual reality environment were less critical and more compassionate toward themselves, researchers found in a small study in England.

Researchers at University College London found some of the self-directed negativity of people feel in depression can be mitigated through role-playing in virtual reality.

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Feb 22, 2016

Depression Treatment: Virtual Reality A New Therapy To Reduce Depressive Symptoms

Posted by in categories: biotech/medical, neuroscience, virtual reality

People may soon use virtual reality to treat their depression and to be less critical and more compassionate towards themselves, a new study shows. A new virtual reality therapy has effectively reduced depressive symptoms of patients with some reporting significant drop in depression severity.

In the study, published in the British Journal of Psychiatry Open, patients claim virtual reality therapy changed their response to real-life situations in which they would previously have been self-critical.

The findings come from the analysis of the effect of the therapy to 15 depression patients, aged 23 to 61. Researchers, from University College London (UCL) and ICREA-University of Barcelona, asked the participants to wear a virtual reality headset to see from the perspective of a life-size “avatar” or virtual body.

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Feb 22, 2016

Ground Zero for Alzheimer’s Disease found at base of brainstem

Posted by in categories: biotech/medical, neuroscience

Very interesting since many complex neural diseases also have ties to the brain stem such as Dystonia.


Feb. 22, 2016 — There is a new ground zero for Alzheimer’s Disease, according to a new discovery of a critical but vulnerable region in the brain that appears to be the first place affected by late onset Alzheimer’s disease. It also may be more important for maintaining cognitive function in later life than previously appreciated.

The locus coeruleus is a small, bluish part of the brainstem that releases norepinephrine, the neurotransmitter responsible for regulating heart rate, attention, memory, and cognition. Its cells, or neurons, send branch-like axons throughout much of the brain and help regulate blood vessel activity, says a new review of the scientific literature.

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Feb 22, 2016

The scandalous true story of how Einstein’s brain was stolen, then lost for 50 years

Posted by in category: neuroscience

Albert Einstein wanted to be cremated and his ashes scattered in secret. But that’s not how history played out.

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Feb 22, 2016

Facebook Impacts Brain Similar To Cocaine, Gambling

Posted by in category: neuroscience

I knew it! Now, we have proof; FB is addicting like cocaine.


Facebook impacts the brain in a similar way to cocaine, gambling and other substance and compulsive addictions, says a new study.

Facebook

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Feb 22, 2016

Swiss Startups Delving Into Virtual Reality

Posted by in categories: neuroscience, virtual reality

On the heels of the MindMaze round of $100 million, it is clear that Swiss tech is booming and beginning to tickle the curiosity of international investors.

The startup had already closed an angel funding round of $10 million and recently announced the opening of their Series A round at a $1 billion valuation. The lead investor is multinational conglomerate Hinduja Group, with participation from family offices that haven’t been disclosed yet.

MindMaze is a neuro-rehabilitation platform that helps stroke victims to recover faster by “fooling” the brain through VR/AR technology.

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