Blog

Archive for the ‘media & arts’ category: Page 59

Sep 22, 2022

Nine Inch Nails — Me I’m Not — Music Video

Posted by in categories: computing, mathematics, media & arts, military

Nine Inch Nails “Me I’m Not” remixed with US military, math, science, and computer footage from the Prelinger Archives.

Sep 21, 2022

Do We Live in a Brave New World? — Aldous Huxley’s Warning to the World

Posted by in categories: bitcoin, cryptocurrencies, media & arts

A possible world fortunately not the only one to choose from the choice is ours.


Access 54+ membership videos (more added each month) ► http://academyofideas.com/members/
Join via Paypal or Credit Card or with Bitcoin/Monero
===
Paypal (One-Time Donations) ► https://www.paypal.me/academyofideas.
===
Get the transcript ► https://academyofideas.com/2021/06/do-we-live-in-a-brave-new…the-world/
===
Get our bi-weekly newsletter delivered straight to your inbox ► www.academyofideas.com/newsletter/
===
Subscribe on Odysee:
https://odysee.com/@academyofideas:3
===
Podcast:

Continue reading “Do We Live in a Brave New World? — Aldous Huxley’s Warning to the World” »

Sep 20, 2022

TikTok’s search suggests misinformation almost 20 percent of the time, says report

Posted by in categories: biotech/medical, media & arts

Young people seeking to slake their curiosity are increasingly turning to TikTok as a substitute search engine, with the addictive video-sharing app filled with everything from fried chicken recipes to music history deep dives. This is typically fine if you’re just after movie recommendations or a place to have lunch. Unfortunately, new research by NewsGuard has found TikTok also contains a concerning volume of misinformation about serious topics.

When looking for prominent news stories in September, the fact checking organisation found misinformation in almost 20 percent of videos surfaced by the app’s search engine. 540 TikTok videos were analysed as part of this investigation, with 105 found to contain “false or misleading claims.”

“This means that for searches on topics ranging from the Russian invasion of Ukraine to school shootings and COVID vaccines, TikTok’s users are consistently fed false and misleading claims,” wrote NewsGuard.

Sep 20, 2022

Genetic Link to Moving to the Beat of Music

Posted by in categories: genetics, media & arts

Summary: Researchers have discovered 69 genetic variants associated with musical beat synchronization, or the ability to move in sync with the beat of music.

Source: Vanderbilt University.

The first large-scale genomic study of musicality — published on the cover of today’s Nature Human Behaviour — identified 69 genetic variants associated with beat synchronization, meaning the ability to move in synchrony with the beat of music.

Sep 14, 2022

Future Computers Will Be Radically Different (Analog Computing)

Posted by in categories: media & arts, robotics/AI, transportation

Visit https://brilliant.org/Veritasium/ to get started learning STEM for free, and the first 200 people will get 20% off their annual premium subscription. Digital computers have served us well for decades, but the rise of artificial intelligence demands a totally new kind of computer: analog.

Thanks to Mike Henry and everyone at Mythic for the analog computing tour! https://www.mythic-ai.com/
Thanks to Dr. Bernd Ulmann, who created The Analog Thing and taught us how to use it. https://the-analog-thing.org.
Moore’s Law was filmed at the Computer History Museum in Mountain View, CA.
Welch Labs’ ALVINN video: https://www.youtube.com/watch?v=H0igiP6Hg1k.

Continue reading “Future Computers Will Be Radically Different (Analog Computing)” »

Sep 7, 2022

Advanced Metamaterials

Posted by in categories: internet, media & arts, space

A look at revolutionary new materials with seemingly impossible properties.
Start protecting your internet experience today with 77% off a 3 year plan by using code ‘ISAAC’ at http://www.NordVPN.com/ISAAC
Metamaterials offer many properties normally not found in nature, from superior lenses and communications to stealth applications, potentially offering invisibility. Today we’ll examine the science behind that and look at many other possible applications.

AMA thread tonight (Thursday March 29) at 6 PM EST over at /r/space on reddit: https://www.reddit.com/r/space/comments/881rbl/ama_this_is_i…_anything/

Continue reading “Advanced Metamaterials” »

Sep 7, 2022

Someone’s Making an Entire Movie Using Video Generated

Posted by in categories: entertainment, media & arts, robotics/AI

A guy with no background in film or artificial intelligence is working on making an entire movie, in an ambitious attempt to open filmmaking to the masses.

Sep 5, 2022

A digital human could be your next favorite celebrity—or financial advisor

Posted by in categories: biotech/medical, business, finance, health, media & arts, robotics/AI

When one of China’s biggest celebrities, Simon Gong —also known as Gong Jun—released a new music video in June 2022, it quickly attracted 15 million views on the country’s Twitter-like microblogging site Weibo. But the event also stood out for a different reason—one that only eagle-eyed fans might have noticed. The singer in the video was not Gong himself, but a digital replica created by Baidu, a “digital human” powered by artificial intelligence (AI). Likewise, the lyrics and melody were generated by AI, marking the recording as China’s first AI-generated content music video.

Deloitte defines digital humans as AI-powered virtual beings that can produce a whole range of human body language. In recent years, businesses focused on providing round-the-clock services, as well as the media and entertainment industry, are increasingly adopting this nascent technology, aiming to capture a growing market. And as digital humans increasingly populate other sectors like retail, health care, and finance, Emergen Research forecasts that the global market for digital humans will jump to about $530 billion in 2030, from $10 billion in 2020.

Aug 31, 2022

Using a GAN architecture to restore heavily compressed music files

Posted by in categories: computing, media & arts

Over the past few decades, computer scientists have developed increasingly advanced technologies and tools to store large amounts of music and audio files in electronic devices. A particular milestone for music storage was the development of MP3 (i.e., MPEG-1 layer 3) technology, a technique to compress sound sequences or songs into very small files that can be easily stored and transferred between devices.

The encoding, editing and compression of media files, including PKZIP, JPEG, GIF, PNG, MP3, AAC, Cinepak and MPEG-2 files, is achieved using a set of technologies known as codecs. Codecs are compression technologies with two key components: an encoder that compresses files and a decoder that decompresses them.

There are two types of codecs, the so-called lossless and lossy codecs. During decompression, lossless codecs, such as PKZIP and PNG codecs, reproduce the exact same file as original files. Lossy compression methods, on the other hand, produce a facsimile of the original file that sounds (or looks) like the original but takes up less storage space in .

Aug 29, 2022

Who Will Survive The AI Revolution?

Posted by in categories: employment, media & arts, robotics/AI

Fascinating perspective on a subject most of us are deeply familiar with.


Thank you to Full Sail University for sponsoring this video! Check them out at https://www.fullsail.edu/wisecrack.

Continue reading “Who Will Survive The AI Revolution?” »

Page 59 of 124First5657585960616263Last