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Archive for the ‘media & arts’ category: Page 20

Nov 18, 2023

What Can Quantum AI Do to the World?

Posted by in categories: media & arts, quantum physics, robotics/AI

Get ready to have your minds blown because Quantum AI is about to flip the script on the world! Imagine computers that don’t just crunch numbers but tap into the mind-bending power of quantum bits or qubits. Quantum AI isn’t just a fancy upgrade; it’s like giving our digital brains a cosmic turbo boost. From supercharging data processing to tackling complex problems like a quantum superhero, this game-changer is set to redefine what we thought computers could do. Get ready for a tech revolution – Quantum AI is the rockstar that’s about to drop a mind-blowing album on the world of computing! 🚀💻🌌

#brightside.

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Nov 16, 2023

Teleportation Will Be Here Sooner Than You Think

Posted by in categories: media & arts, particle physics, quantum physics

Teleportation might just be the next big thing – and no, we’re not talking about sci-fi dreams! Scientists are seriously delving into quantum teleportation, where information about particles is transmitted instantly. It’s currently happening on the teeny-tiny scale, but progress is zooming at warp speed. While teleporting your morning commute might take a bit, the future seems to be knocking at the teleportation door, and it’s saying, “Open up, it’s science!” 🚀🔮

#brightside.

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Nov 16, 2023

NASA Explorers Season 6, Episode 1: Launch

Posted by in categories: habitats, media & arts, satellites

A journey of a billion miles and back begins with a launch.

OSIRIS-REx’s goal: Travel to asteroid Bennu, collect a sample, and return it home. But why Bennu? Meet the NASA Explorers looking for clues to our early solar system in a sample of asteroid rock.

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Nov 15, 2023

YouTube to start cracking down on AI clones of musicians

Posted by in categories: media & arts, robotics/AI

Video-sharing platform, YouTube, is to start cracking down on AI clones of musicians, giving music labels the ability to take down content.

Nov 13, 2023

“Hostile Architecture” has many purposes, but should it be used against NYC’s most vulnerable?

Posted by in category: media & arts

There are examples of this type of design all over the city, some by private companies, and others by the city itself.

Ruby’s saga — ryan james carr // working for the man — aesyme.

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Nov 6, 2023

Have we got the brain all wrong? Study shows its shape is more important than its wiring

Posted by in categories: media & arts, neuroscience

Researchers have discovered that patterns of activity in our neurons are more influenced by the shape of the brain – its grooves, contours, and folds – than by its complex interconnections. ⁠

“The conventional view is that specific thoughts or sensations elicit activity in specific parts of the brain. However, our study reveals structured patterns of activity across nearly the entire brain, relating to thoughts and sensations in much the same way that a musical note arises from vibrations occurring along the entire length of a violin string, not just an isolated segment.”⁠

➡️

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Nov 3, 2023

3D printers learn to paint like Jackson Pollock

Posted by in categories: 4D printing, media & arts, physics, robotics/AI

If you’ve ever drizzled honey on a piece of toast, you’ve noticed how the amber liquid folds and coils in on itself as it hits the toast. The same thing can happen with 3D and 4D printing if the print nozzle is too far from the printing substrate. Harvard scientists have taken a page from the innovative methods of abstract expressionist artist Jackson Pollock —aka the “splatter master”—to exploit the underlying physics rather than try to control it to significantly speed up the process, according to a new paper published in the journal Soft Matter. With the help of machine learning, the authors were able to decorate a cookie with chocolate syrup to demonstrate the viability of their new approach.

As reported previously, Pollock early on employed a “flying filament” or “flying catenary” technique before he perfected his dripping methods. The paint forms various viscous filaments that are thrown against a vertical canvas. The dripping technique involved laying a canvas flat on the floor and then pouring paint on top of it. Sometimes, he poured it directly from a can; sometimes he used a stick, knife, or brush; and sometimes he used a syringe. The artist usually “rhythmically” moved around the canvas as he worked. His style has long fascinated physicists, as evidenced by the controversy surrounding the question of whether or not Pollock’s paintings show evidence of fractal patterns.

Back in 2011, Harvard mathematician Lakshminarayanan Mahadevan collaborated with art historian Claude Cernuschi on an article for Physics Today examining Pollock’s use of a “coiling instability” in his paintings. The study mathematically describes how a viscous fluid folds onto itself like a coiling rope—just like pouring cold maple syrup on pancakes.

Nov 1, 2023

Study finds pleasurable music and ‘chills’ predict music-induced hypoalgesia

Posted by in categories: biotech/medical, media & arts, neuroscience

Music for pain relief and anxiety. I think somewhere else I read it helps heal brain injuries.


Further, subject-preferred music appears to induce a superior effect in relieving pain. This can be approached by allowing participants to select the most pleasant music from a prespecified list of songs or listen to their favorite music during the study. Nevertheless, the richness of emotions, meanings, and associations involved when listening to favorite music is poorly understood, especially regarding pain relief.

About the study

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Oct 31, 2023

Certain online games use dark designs to collect player data

Posted by in categories: entertainment, media & arts

Gaming is a $193 billion industry — nearly double the size of the film and music industries combined — and there are around three billion gamers worldwide. While online gaming can improve wellbeing and foster social relations, privacy and awareness issues could potentially offset these benefits and cause real harm to gamers.

The new study, by scientists at Aalto University’s Department of Computer Science, reveals potentially questionable data collection practices in online games, along with misconceptions and concerns about privacy among players. The study also offers risk mitigation strategies for players and design recommendations for game developers to improve privacy in online games.

‘We had two supporting lines of inquiry in this study: what players think about games, and what games are really up to with respect to privacy,’ says Janne Lindqvist, associate professor of computer science at Aalto. ‘It was really surprising to us how nuanced the considerations of gamers were. For example, participants said that, to protect their privacy, they would avoid using voice chat in games unless it was absolutely necessary. Our game analysis revealed that some games try to nudge people to reveal their online identities by offering things like virtual rewards.’

Oct 30, 2023

Can AI really save the World? ft. Bill Gates

Posted by in categories: media & arts, robotics/AI

Something good about AI.


Sitting down with Bill gates to see how AI can be also be used for something good!

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