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Remember AlphaGo, the first artificial intelligence to defeat a grandmaster at Go? Well, the program just got a major upgrade, and it can now teach itself how to dominate the game without any human intervention. But get this: In a tournament that pitted AI against AI, this juiced-up version, called AlphaGo Zero, defeated the regular AlphaGo by a whopping 100 games to 0, signifying a major advance in the field. Hear that? It’s the technological singularity inching ever closer.

A new paper published in Nature today describes how the artificially intelligent system that defeated Go grandmaster Lee Sedol in 2016 got its digital ass kicked by a new-and-improved version of itself. And it didn’t just lose by a little—it couldn’t even muster a single win after playing a hundred games. Incredibly, it took AlphaGo Zero (AGZ) just three days to train itself from scratch and acquire literally thousands of years of human Go knowledge simply by playing itself. The only input it had was what it does to the positions of the black and white pieces on the board. In addition to devising completely new strategies, the new system is also considerably leaner and meaner than the original AlphaGo.

Now, every once in a while the field of AI experiences a “holy shit” moment, and this would appear to be one of those moments. Looking back, other “holy shit” moments include Deep Blue defeating Garry Kasparov at chess in 1997, IBM’s Watson defeating two of the world’s best Jeopardy! champions in 2011, the aforementioned defeat of Lee Sedol in 2016, and most recently, the defeat of four professional no-limit Texas hold’em poker players at the hands of Libratus, an AI developed by computer scientists at Carnegie Mellon University.

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This week, Neill Blomkamp, the Academy Award-nominated director of District 9, unveiled a short film that he made with the Unity Technologies game engine. At Unity’s event in Austin, Texas, Blomkamp’s Oats Studios showed off Adam: The Mirror, a 6-minute film that was a sequel to Adam, a short film that Unity built as an internally produced showcase demo last year.

Evoking the theme of transhumanism, or the notion that we can live beyond our physical bodies, the film shows an android coming to life and realizing that it was a human trapped in a robot’s body. The film was meant to show off the power of the Unity engine when it comes to making high-quality 3D graphics. But to Blomkamp, it’s also an example of how a game engine can help democratize film, making life easier for independent film makers just as Unity has done for indie game developers.

Oats Studios in Vancouver will release a second film, Adam: The Prophet, also built with Unity. And if all goes well, then Blomkamp might be able to get financing for a larger Adam movie, since he has already created a backstory and script for the project. Blomkamp said the game engine helps because it allows him to shoot one scene and then put it into a digital form, like a “3D sandbox.” He shot some scenes in the desert for Adam: The Mirror. And if he needs to re-use that desert scenery, he can do so very easily because it exists in a digital format. So he only has to go out to the desert once to shoot actors.

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New film, New Ideas New Inventions. Billions in Change 2 shows how simple life-changing inventions provide clean water, electricity, and improve the lives of farmers. See how these inventions will enable the unlucky half of the world to improve their lives.

For more information go to BillionsInChange.com

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Decades on, his work remains an irresistible trove of ideas for film-makers to plunder. Philip K Dick’s Electric Dreams, which begins on Sunday (Channel 4, 9pm), is an ambitious series of 10 one-hour films based on his stories, with different casts and creative teams.


An ambitious series of 10 one-hour films based on the stories of the sci-fi writer.

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When one thinks of Mark Twain, one thinks of folksy wit, Huckleberry Finn, Tom Sawyer and the Mississippi River. Twain’s work immortalized the rapidly changing United States of the 1800s. But in his personal life, Twain often preferred the future to nostalgia, supporting women’s suffrage and civil rights, and frequently being contemptuous of what he considered to be the absurd and corrupt values of the past. He harbored a long running fascination with technology and new gadgets, and frequently invested in the latter — albeit with spotty success, at best. But Twain cemented his becoming an honorary futurist via his long friendship with inventor and Mad-scientist archetype Nikola Tesla.

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This is not about creating zombies-those so-called living (or walking) dead that are very popular and make a really great theme for TV shows and movies.

Even the Game of Thrones has its version of the living dead with them nasty creatures called White Walkers and Wights.

But then again, that’s only science fiction, isn’t it? Well, maybe not. In fact, this science-fiction plot could soon play out in real life. Read on.

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How will our relationship to technology evolve in the future? Will we regard it as something apart from ourselves, part of ourselves, or as a new area of evolution? In this new video from the Galactic Public Archives, Futurist Gray Scott explains that we are a part of a technological cosmos. Do you agree with Scott that technology is built into the universe, waiting to be discovered?

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