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Childhood’s End


Dr. Twyman developed the idea of social futurism which can be characterized as the idea of using technology to solve social problems. Dr. Twyman has tried two variations to drive interest in the community as well as some political efforts external to that. The most recent incarnation of this was an ARG (alternate reality game). Whether you thought his approaches to Zero State and Social Futurism were good or not, the idea of Social Futurism is something we need more people to talk about.

While the details to me are unimportant in most things the central idea IS important. With Social Futurism it evolves out of the same moral and ethical model that includes a deep respect and needs to help those around us, something I think more of us and should include as part of our lives and the message we share with others through our actions and the example we set.

With the changes on the various Zero State forums, I would like to invite anyone thinking about Social Futurism and related ideas to comment.

Neuroscientists have successfully hooked up a three-way brain connection to allow three people to share their thoughts – and in this case, play a Tetris-style game.

The team thinks this wild experiment could be scaled up to connect whole networks of people, and yes, it’s as weird as it sounds.

It works through a combination of electroencephalograms (EEGs), for recording the electrical impulses that indicate brain activity, and transcranial magnetic stimulation (TMS), where neurons are stimulated using magnetic fields.

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The tech-savvy Black Mirror audience is a natural fit since, as Engelbrecht put it, they tend to be “a little more experimental and willing to be out there.” But it was the mind of Brooker and the potential for what he could create that made Netflix want to go all in. In order to fully execute Brooker’s vision, Netflix created new technology, including “state tracking” to remember the choices viewers make over the course of the story. That tech is what allows for the unique experience for each viewer. Choices made earlier in the episode impact scenes and storylines as the viewer goes in ways that can be subtle (like an advertisement for the cereal that was picked) or very impactful, even resulting in which endings a viewer can unlock.


Netflix released its first interactive experience for adults with ‘Black Mirror: Bandersnatch’ on Dec. 28. The teams behind the immersive film, which debuts first-of-its-kind technology, tell The Hollywood Reporter how to be an active player in Charlie Brooker’s story.

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May the force be with you…


  • A man named Ryan, who asked INSIDER to only use his first name, decided to prank his parents with a Christmas gift this year.
  • He told them it was a portrait of Jesus, when really the painting he gave them was of Ewan McGregor’s character Obi-Wan Kenobi from the “Star Wars” films.
  • When Ryan spoke to INSIDER, he had admitted the prank to his dad, but his mother still didn’t know the painting wasn’t of Jesus.

A Utah man gave his parents a portrait of Ewan McGregor as Obi-Wan Kenobi for Christmas, and his mother hung it on her wall thinking it was Jesus.

Ryan, who asked INSIDER to only use his first name, shared Click on photo to start video.

As impressive as all these feats were, game-playing AI typically exploit the properties of a single game and often rely on hand-crafted knowledge coded into them by developers. But DeepMind’s latest creation, AlphaZero, detailed in a new paper in Science, was built from the bottom up to be game-agnostic.

All it was given was the rules of each game, and it then played itself thousands of times, effectively using trial and error to work out the best tactics for each game. It was then pitted against the most powerful specialized AI for each game, including its predecessor AlphaGo, beating them comprehensively.

“This work has, in effect, closed a multi-decade chapter in AI researchers need to look to a new generation of games to provide the next set of challenges, ”IBM computer scientist Murray Campbell, who has worked on chess-playing computers, wrote in an opinion for Science.

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After watching Spike Jonze’s epic sci-fi film Her, I felt as if my mind was, metaphorically of course, absolutely blown away. The film far exceeded my expectations of how it would make me feel, let alone make me think! I found myself wanting to tell everyone I knew to stop what they were doing and take the time to really watch it, listen to it, and absorb it. I spoke of other great films that captured both my heart and mind, like Robot and Frank, but no film has ever really achieved what Spike Jonze’s Her achieves.


A review of Spike Jonze’s 2013 sci-fi film.

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