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At the end of the day it just got too expensive to make games, and too risky to release bad ones. Not to mention the political nonsense. AI is now in the wings poised for a take over game development. Will of mostly taken over around 2030. And, it will quickly be back to the old days.


There’s one topic that’s stayed on my mind since the Game Developers Conference in March: generative AI. This year’s GDC wasn’t flooded with announcements that AI is being added to every game — unlike how the technology’s been touted in connection with phones and computers. But artificial intelligence definitely made a splash.

Enthusiasm for generative AI was uneven. Some developers were excited about its possibilities, while others were concerned over its potential for abuse in an industry with shattered morale about jobs and careers.

AI has been a common theme at GDC presentations in years past, but in 2024 it was clear that generative AI is coming for gaming, and some of the biggest companies are exploring ways to use it. With all new technologies, there’s no guarantee they’ll stick. Will generative AI flame out like blockchain and NFTs, or will it change the future of gaming?

The world’s first fully AI-generated movie has been announced with the trailer for Next Stop Paris predictably containing one too many fingers.

TCLtv+ Studios is a brand new production team and its first release will be a short AI-generated romcom featuring professional voice actors and an original script but the imagery will be generated with AI tools.

The studio is a brand of TCL (which stands for Technology Group Corp.), a partially state-owned Chinese company that predominantly sells consumer electronics including televisions, mobile phones, air conditioners, and more.

J. V. Neumann, Zur Theorie der Gesellschaftsspiele, 1928. Proved the existence of equilibrium in 2 players’ zero-sum games.

The birth of game theory.


The modern concept of Nash equilibrium is instead defined in terms of mixed strategies, where players choose a probability distribution over possible pure strategies (which might put 100% of the probability on one pure strategy; such pure strategies are a subset of mixed strategies). The concept of a mixed-strategy equilibrium was introduced by John von Neumann and Oskar Morgenstern in their 1944 book The Theory of Games and Economic Behavior, but their analysis was restricted to the special case of zero-sum games. They showed that a mixed-strategy Nash equilibrium will exist for any zero-sum game with a finite set of actions.[13] The contribution of Nash in his 1951 article “Non-Cooperative Games” was to define a mixed-strategy Nash equilibrium for any game with a finite set of actions and prove that at least one (mixed-strategy) Nash equilibrium must exist in such a game. The key to Nash’s ability to prove existence far more generally than von Neumann lay in his definition of equilibrium. According to Nash, “an equilibrium point is an n-tuple such that each player’s mixed strategy maximizes his payoff if the strategies of the others are held fixed. Thus each player’s strategy is optimal against those of the others.” Putting the problem in this framework allowed Nash to employ the Kakutani fixed-point theorem in his 1950 paper to prove existence of equilibria. His 1951 paper used the simpler Brouwer fixed-point theorem for the same purpose.[14]

Game theorists have discovered that in some circumstances Nash equilibrium makes invalid predictions or fails to make a unique prediction. They have proposed many solution concepts (‘refinements’ of Nash equilibria) designed to rule out implausible Nash equilibria. One particularly important issue is that some Nash equilibria may be based on threats that are not ‘credible’. In 1965 Reinhard Selten proposed subgame perfect equilibrium as a refinement that eliminates equilibria which depend on non-credible threats. Other extensions of the Nash equilibrium concept have addressed what happens if a game is repeated, or what happens if a game is played in the absence of complete information. However, subsequent refinements and extensions of Nash equilibrium share the main insight on which Nash’s concept rests: the equilibrium is a set of strategies such that each player’s strategy is optimal given the choices of the others.

A new study, published in the British Psychological Society’s British Journal of Psychology, reveals that regular gamers exhibit enhanced performance in tasks assessing cognitive functions, including attention and memory.

The study, which took place at the Lero Esports Science Research Lab at the University of Limerick, involved 88 young adults, half of whom regularly played more than seven hours of action-based video games each week.

Participants were tested with three tasks measuring different aspects of their cognitive performance – a simple reaction time test, a task that involved switching between responding to combinations of numbers and letters to evaluate executive function and working memory, and a maze-based activity to assess visuospatial memory.

Problems with the future of gaming.


A strange bug is removing people’s games on PlayStation 4 and 5, and Vita, and Sony doesn’t have a fix.

It wasn’t long ago that PlayStation sparked fan outrage when it said it would remove Discovery video content from people’s libraries, even though they had paid for it.

PlayStation later backtracked, but a similar, unintentional, issue has now come up: a random bug that’s wiping digital games from people’s libraries.