The cover features an AI interstellar probe, beautifully illustrated by concept artist Efflam Mercier. Here is the download link:
http://i4is.org/wp-content/uploads/2017/02/Principium_16_Feb_2017.pdf
This issue covers the following topics:
The cover features an AI interstellar probe, beautifully illustrated by concept artist Efflam Mercier. Here is the download link:
http://i4is.org/wp-content/uploads/2017/02/Principium_16_Feb_2017.pdf
This issue covers the following topics:
Enjoy this Sci-Fi short film created by the talented Jason J. Whitmore! Earth’s days are numbered when a nearby star goes supernova. Seizing the opportunity, an alien race has offered humanity a deal: Be our slaves or be left to die. As one couple struggles toward the last escaping ship, they grapple with the cost of sacrificing their freedom for their survival.
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It’s looking increasingly likely that artificial intelligence (AI) will be the harbinger of the next technological revolution. When it develops to the point wherein it is able to learn, think, and even “feel” without the input of a human – a truly “smart” AI – then everything we know will change, almost overnight.
That’s why it’s so interesting to keep track of major milestones in the development of AIs that exist today, including that of Google’s DeepMind neural network. It’s already besting humanity in the gaming world, and a new in-house study reveals that Google is decidedly unsure whether or not the AI tends to prefer cooperative behaviors over aggressive, competitive ones.
A team of Google acolytes set up two relatively simple scenarios in which to test whether neural networks are more likely to work together or destroy each other when faced with a resource problem. The first situation, entitled “Gathering”, involved two versions of DeepMind – Red and Blue – being given the task of harvesting green “apples” from within a confined space.
In Brief
From the astoundingly stiff weaponry of 1995’s GoldenEye to the alien arsenal of the Halo franchise, video games haven’t always had the most realistic arms. But, in Bioware’s Mass Effect franchise, the game designers opted for scientifically accurate weapons.
Kyle Hill, of Nerdist’s’ series Because Science, explores the scientific plausibility of the weapons in the Mass Effect franchise.
If I dare show this to my nephews, we will never see them again.
When the Arcade Hotel Amsterdam opened last year, owner Daniel Salmanovich couldn’t help but smile when his hotel had people wanting what is known as the world’s first gaming hotel. It has its doors closed now until it will reopen in May for a much bigger expansion.
Currently, it has nine rooms that, as Travel Daily News puts it, “an exquisite offer of cult consoles, console games and retro gaming facilities in the lobby — traveling gamers could hardly believe their eyes.” To further boost the hotel’s features and offers, the management has decided to renovate the hotel together with creating more rooms which bring it to 43.
It will take them €800,000 to have it realized when they would be including game rooms with virtual reality gadgets and the newest consoles and gaming PCs. Lonely Planet noted that “that’s on top of the current crop of gaming machines on offer including Ataris, Nintendo Entertainment Systems, Gameboys, PlayStations, Game Cubes, Super Nintendos, N64s, and Xboxes.”
Virtual Reality is not a new technology, it’s been around in various forms for decades, but enthusiasts believe it’s now on the cusp of a golden age. Driven by an increase in research money and significant advances in picture resolution and technical functionality, interest in the potential of VR is going well beyond the games and entertainment industry. The pairing of these developments with an exponential growth in certain technology sectors evokes scenarios of the future taken from the pages of sci-fi literature. VR pioneer Cosmo Scharf will paint his vision of our shared future.
More information on http://www.tedxvienna.at
Cosmo Scharf co-founded VRLA, the world’s largest virtual reality expo, the Proto Awards, the first award show for VR, and Visionary VR, a start-up building software for storytelling in VR.
This talk was given at a TEDx event using the TED conference format but independently organized by a local community.
Paleontologist Jack Horner participates in a “Jurassic World” Q&A at the Natural History Museum.
Here at Popular Science, we can’t wait to see Jurassic World, which opens in theaters nationwide today. I mean, who can resist velociraptor biker gangs:
But we were also curious about the real scientific research that inspired the movie. So we talked with Jack Horner, a noted paleontologist who has consulted on the entire Jurassic Park movie franchise, including Jurassic World.
In Brief DARPA has created self-steering bullets which use a real-time optical guidance system to hit both moving and accelerating targets with high accuracy.
You may have seen the movie Wanted. Sure, the movie was almost unrecognizable from the Mark Millar comic book series it was very loosely based on. But that didn’t stop anyone from pretending to be a bullet-curving, badass, supervillain-with-a-heart sniper like Angelina Jolie after seeing it.
But the Defense Advanced Research Projects Agency’s (DARPA) new self-steering bullet is about to change the pretend part into reality.