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Archive for the ‘biotech/medical’ category: Page 2624

Feb 23, 2016

Health care is about to get smarter: The artificial intelligence boom

Posted by in categories: biotech/medical, health, robotics/AI

I still see AI as a supportive solution to handle more standardized operations still requiring oversight by people. As long as hacking exist the level of allowing systems to own and manage processes without people oversight is not going to happen until hacking is resolved.


It is predicted that the use of AI in health care will grow tenfold in the next five years, and not all of the medical applications will be for doctors. The technology is accelerating drug discovery, increasing compliance and even tracking changes in markers of ‘youthfulness,’ empowering people to better manage their own health.

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Feb 23, 2016

Scientists Ponder the Prospect of Contagious Cancer

Posted by in category: biotech/medical

Cancer is devastating enough, and now this…


There is no sign of an imminent threat. But research suggests contagious human cancer could be possible. The New York Times reports.

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Feb 22, 2016

Virtual reality the tool in the quest to end phobias

Posted by in categories: biotech/medical, virtual reality

Nathalie is agoraphobic and acrophobic, both anxiety disorders, the former involves fear of places or situations that may cause panic, the latter a pathological fear of heights.

To treat her doctors at the Van Gogh hospital in Charleroi, Belgium, are using virtual reality to help her control her fears.

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Feb 22, 2016

This VR Company Helps Soldiers Cope With War Injuries

Posted by in categories: augmented reality, biotech/medical, neuroscience, virtual reality

MindMaze has received $100 million to further medical research and launch a VR gaming system.

For a soldier who has endured an amputation, severe phantom limb pain can be debilitating.

Virtual reality company MindMaze has designed a medical virtual reality, augmented reality, and motion capture video game system that immerses the amputee in a virtual environment, where moving the existing arm will move the non-existing arm of the avatar. Neuroscientist and MindMaze founder and CEO Tej Tadi says this “mirroring” tricks the brain into believing the severed limb is actually there, and has proven benefits in phantom pain management.

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Feb 22, 2016

Virtual reality treatment helps depression patients in study

Posted by in categories: biotech/medical, neuroscience, virtual reality

Here is a concept; “could VR be used to rehabilitate criminals to experience through VR what their victims have experienced?” I do know in the recent 20 yrs a part of rehabilitation has included the criminal facing their victims so that the criminal develops a new level of empathy. However, could VR be a better solution? And, should it be?


LONDON, Feb. 15 (UPI) — Depression patients who interacted with characters in a virtual reality environment were less critical and more compassionate toward themselves, researchers found in a small study in England.

Researchers at University College London found some of the self-directed negativity of people feel in depression can be mitigated through role-playing in virtual reality.

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Feb 22, 2016

Depression Treatment: Virtual Reality A New Therapy To Reduce Depressive Symptoms

Posted by in categories: biotech/medical, neuroscience, virtual reality

People may soon use virtual reality to treat their depression and to be less critical and more compassionate towards themselves, a new study shows. A new virtual reality therapy has effectively reduced depressive symptoms of patients with some reporting significant drop in depression severity.

In the study, published in the British Journal of Psychiatry Open, patients claim virtual reality therapy changed their response to real-life situations in which they would previously have been self-critical.

The findings come from the analysis of the effect of the therapy to 15 depression patients, aged 23 to 61. Researchers, from University College London (UCL) and ICREA-University of Barcelona, asked the participants to wear a virtual reality headset to see from the perspective of a life-size “avatar” or virtual body.

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Feb 22, 2016

Ground Zero for Alzheimer’s Disease found at base of brainstem

Posted by in categories: biotech/medical, neuroscience

Very interesting since many complex neural diseases also have ties to the brain stem such as Dystonia.


Feb. 22, 2016 — There is a new ground zero for Alzheimer’s Disease, according to a new discovery of a critical but vulnerable region in the brain that appears to be the first place affected by late onset Alzheimer’s disease. It also may be more important for maintaining cognitive function in later life than previously appreciated.

The locus coeruleus is a small, bluish part of the brainstem that releases norepinephrine, the neurotransmitter responsible for regulating heart rate, attention, memory, and cognition. Its cells, or neurons, send branch-like axons throughout much of the brain and help regulate blood vessel activity, says a new review of the scientific literature.

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Feb 22, 2016

Breaking Through the Bacteria Barrier

Posted by in categories: bioengineering, biotech/medical, genetics

Breaking the bacteria barriers.


If that field is at just the right magnitude, it will open up pores within the cell membrane, through which DNA can flow. But it can take scientists months or even years to figure out the exact electric field conditions to reversibly unlock a membrane’s pores.

A new microfluidic device developed by MIT engineers may help scientists quickly home in on the electric field “sweet spot” — the range of electric potentials that will harmlessly and temporarily open up membrane pores to let DNA in. In principle, the simple device could be used on any microorganism or cell, significantly speeding up the first step in genetic engineering.

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Feb 22, 2016

Prosthetics: Amputee James Young unveils hi-tech synthetic arm inspired by Metal Gear Solid

Posted by in categories: biotech/medical, computing, cyborgs, engineering

The job advertisement was highly specific: applicants had to be passionate about computer games and live in the UK. Oh, and they also had to be amputees who were interested in wearing a futuristic prosthetic limb.

James Young knew straight away he had a better shot than most. After losing an arm and a leg in a rail accident in 2012, the 25-year-old Londoner had taught himself to use a video-game controller with one hand and his teeth. “How many amputee gamers can there be?” he asked himself.

In the end, more than 60 people replied to the ad, which was looking for a games-mad amputee to become the recipient of a bespoke high-tech prosthetic arm inspired by Metal Gear Solid, one of the world’s best-selling computer games. Designed and built by a team of 10 experts led by London-based prosthetic sculptor Sophie de Oliveira Barata, the £60,000 carbon-fibre limb is part art project, part engineering marvel.

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Feb 22, 2016

TAME | Tell Congress to Fund Critical Healthspan Research

Posted by in categories: biotech/medical, health, life extension

Help start a revolution in heathcare!

Sign onto our new letter of support and let your Senator know — the time is NOW to fund the first ever FDA approved research to target ALL the diseases of aging at once.

http://tame.healthspanpolicy.org/

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