Patented augmented-reality technology can show makeup, hair, skin, and anti-aging changes in LIVE 3D.
Archive for the ‘augmented reality’ category: Page 64
Feb 15, 2016
Mattel’s latest VR View-Master has focus controls and headphones
Posted by Karen Hurst in categories: augmented reality, virtual reality
I remember seeing this two weeks ago about the Mattel’s View-master returns with VR capabilities. However, they keep adding more bells and whistles to it.
What’s unique, however, is the level of interactivity, plus there’s an augmented reality (AR) twist-when you lay out the compatible cards on a table and put the viewer on, related objects appear on top of them to let you know what kind of experience awaits. However, Mattel is now ready to tackle the market with a new product dubbed the View-Master Viewer DLX.
The View-Master Viewer DLX has a headphone connector and a focal adjustment to make the virtual reality experience more realistic and the visuals better. The latter feature is found on the Gear VR and will be useful for those who have less than flawless vision.
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Feb 12, 2016
This Mixed Reality Educational App Gives You X-Ray Goggles and Takes You Into the Human Body
Posted by Shailesh Prasad in categories: augmented reality, biotech/medical, space, virtual reality
When I was a kid I remember being a member of Ms. Frizzle’s classroom. We went on adventures under the ocean, into the rainforest, out to the stars, and even to the center of the Earth and it was amazing.
Of course I am talking about my time on the Magic School Bus.
Feb 5, 2016
California Government May Soon Take Advantage of Augmented Reality
Posted by Karen Hurst in category: augmented reality
Way to go CA!
Dr. Gregory Curtin, founder and CEO of Civic Resource Group, said during remarks Wednesday, Feb. 3, at the Government Transformation conference in Sacramento that augmented reality software and devices are on the market now in products like HoloLens and Magic Leap, and there are already “profound” use cases for AR in the public sector.
Feb 4, 2016
HoloLens Could Reinvent How We Watch Football
Posted by Shailesh Prasad in category: augmented reality
HoloLens is about to change the way we watch sports. http://voc.tv/14JQHoo
Feb 2, 2016
Apple takes interest in Stanford’s Virtual Human Interaction Lab
Posted by Karen Hurst in categories: augmented reality, internet, virtual reality
Apple and any other tech company with an interest in consumer interactive experience (communications, gaming, internet, video/ streaming media) knows you will need VR to remain relevant; and who can do it best will be king.
Rumors are stating that Apple is investing heavily in virtual and augmented reality solutions.
Apple representatives are said to be visiting Stanford University’s Virtual Human Interaction Lab quite a bit more often. Founding director Jeremy Bailenson told the folks over at The Wall Street Journal that Apple’s recent visits were the first since the lab that was founded in 2003. Bailenson had the following to say regarding the matter:
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Feb 2, 2016
The Augmented Reality Revolution
Posted by Shailesh Prasad in category: augmented reality
“The augmented reality revolution will merge the physical and the digital worlds.”
Join Jason Silva as he freestyles complex systems of society, technology and human existence and discusses the truth and beauty of science in a form of existential jazz.
Feb 1, 2016
The Coming Era of Virtual Reality
Posted by Philip Raymond in categories: augmented reality, disruptive technology, entertainment, innovation, thought controlled, virtual reality
A Lifeboat guest editorial
Richelle Ross is a sophomore at the University of Florida, focusing on statistics and data science. As a crypto consultant, she educates far beyond the campus. Her insight on the evolution and future of Bitcoin has been featured in national publications. Richelle writes for CoinDesk, LinkedIn, and Quora, providing analysis on Bitcoin’s evolving economy.
In 2003, I remember going to see my first IMAX 3D film, Space Station . My family was touring NASA at Cape Canaveral Florida. The film was an inside view into life as an astronaut enters space. As the astronauts tossed M&Ms to each other in their new gravity-free domain, the other children and I gleefully reached our hands out to try and touch the candy as it floated towards us. I had never experienced anything so mind-blowing in my 7 year life. The first 3D film was released in 1922. Yet, surprisingly, flat entertainment has dominated screens for in the 9½ decades that followed. Only a handful of films have been released in 3D—most of them are animated. But now, we are gradually seeing a shift in how people experience entertainment. As methods evolve and as market momentum builds, it promises to be one of the most groundbreaking technologies of the decade. I foresee Virtual Reality reaching a point where our perception of virtual and real-life experiences becomes blurred—and eventually—the two become integrated.
Ever since pen was put to paper, and camera to screen, audiences have enjoyed being swept into other worlds. For those of us “dreamers” being able to escape into these stories is one way we live through and expand our understanding of other times and places—even places that may not be accessible in our lifetimes. Virtual reality is the logical progression and natural evolution of these experiences.
Jan 31, 2016
Augmented Reality Transforms Biopharma
Posted by Karen Hurst in category: augmented reality
AR for improving operations in Biopharma.
In the management of biopharma operations, “oversight” may merge with “overwrite.” That is, the visual experiences of on-site personnel may become enhanced with virtual overlays.
Jan 28, 2016
AMD’s Director Of VR Believes Console VR Is Positive For PC Front
Posted by Karen Hurst in categories: augmented reality, virtual reality
I agree with AMD; Microsoft has released its VR for developers. A Console VR should prove to be very interesting over the next year.
AMD’s director of VR, Daryl Sartain, believes that virtual reality for consoles, is positive for the PC Front and to get VR into the market.
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