March 2007 – Lifeboat News: The Blog https://lifeboat.com/blog Safeguarding Humanity Sun, 04 Jun 2017 19:14:57 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 Lifeboat Foundation Site Redesign https://spanish.lifeboat.com/blog/2007/03/lifeboat-foundation-site-redesign https://spanish.lifeboat.com/blog/2007/03/lifeboat-foundation-site-redesign#comments Fri, 30 Mar 2007 03:13:10 +0000 http://lifeboat.com/blog/?p=74 Here at the Lifeboat Foundation, we are pondering a website redesign. Are there any professional web designers in the audience who might be able to devote some evening/weekend time to brainstorming possible improvements and implementing them? If so, please get in contact with me via email.

Here is a small banner to put on your site if you want to link to us:

And one more:

Also, we are looking for any graphic artists to help with ads and the like.

Thanks for your help!

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Rehearsing the Future https://spanish.lifeboat.com/blog/2007/03/rehearsing-the-future https://spanish.lifeboat.com/blog/2007/03/rehearsing-the-future#comments Thu, 29 Mar 2007 23:04:52 +0000 http://lifeboat.com/blog/?p=73 Never underestimate the power of a “do-over.”

Video gamers know exactly what I’m talking about: the ability to face a challenge over and over again, in most cases with a “reset” of the environment to the initial conditions of the fight (or trap, or puzzle, etc.). With a consistent situation and setting, the player is able to experiment with different strategies. Typically, the player will find the approach that works, succeed, then move on to the next challenge; occasionally, the player will try different winning strategies in order to find the one with the best results, putting the player in a better position to meet the next obstacle.

Real life, of course, doesn’t have do-overs. But one of the fascinating results of the increasing sophistication of virtual world and game environments is their ability to serve as proxies for the real world, allowing users to practice tasks and ideas in a sufficiently realistic setting that the results provide useful real life lessons. This capability is based upon virtual worlds being interactive systems, where one’s actions have consequences; these consequences, in turn, require new choices. The utility of the virtual world as a rehearsal system is dependent upon the plausibility of the underlying model of reality, but even simplified systems can elicit new insights.

The classic example of this is Sim City (which I’ve written about at length before), but with the so-called “serious games” movement, we’re seeing the overlap of gaming and rehearsal become increasingly common.

The latest example is particularly interesting to me. The United Nations International Strategy for Disaster Reduction group has teamed up with the UK game design studio Playerthree to create the Flash-based “Stop Disasters” game. The goal of the game is to reduce the harmful results of catastrophic natural events — the disaster that gets stopped isn’t the event itself, but its impact on human life.

The game mechanisms are fairly straightforward. The player chooses what kind of disaster is to be faced (earthquake, hurricane, tsunami, wildfire or flood), then has a limited amount of time to prepare for the inevitable. The player can build new buildings, retrofit or demolish old ones, install appropriate defensive infrastructure (such as mangroves along tsunami-prone shorelines or firebreaks around water towers), institute preparedness training, install sirens and evacuation signs, and so forth — all with a limited budget, and with ancillary goals that must be met for success, such as building schools and hospitals for community development, or bringing in hotels for local economic support.

Once the money is spent (or the time runs out), the preordained disaster strikes, and the player gets to see whether his or her choices were the right ones. At the easy level, there’s generally enough money to protect the small map and limited population; at the harder levels, the player must make difficult choices about who and what to save. The overall complexity reminds me of the very first version of Sim City, but don’t take that as a criticism: the first Sim City arguably offered the clearest demonstration of urban complexity of the four versions, in large measure because of its spartan interface and simplicity.

Stop Disasters is billed as a children’s game, and it’s true that the folks at Architecture for Humanity aren’t going to use it for planning purposes. That’s not the goal, of course. This isn’t a rehearsal tool for the people who have to plan for disasters, but for the people who have to live with that planning — and those people who will choose to help their communities during large-scale emergencies.

I suspect that there would be an audience for a more complex version of Stop Disasters, one which puts more demands on the player to accommodate citizen needs. It’s a bit too easy to simply demolish old buildings rather than retrofit them in the UN/ISDR game, for example, and I would love to see more economic tools. I’d also like to see a wider array of disasters, beyond the short, sharp, shock events of quakes and storms. What would a Stop Disaster global warming scenario look like, for example — not trying to prevent climate change, but to deal with its consequences?

If we really want to get our hands dirty, we’d need to build up Stop Disasters scenarios for the advent of molecular manufacturing, self-aware artificial intelligence, global pandemic, peak oil and asteroid strikes.

Not because such games would tell us what we should do, but because they’d help us see how our choices could play out — and, more importantly, they’d remind us that our choices matter.

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Dr. Vinge: We Must Reduce Launch Costs Now https://spanish.lifeboat.com/blog/2007/03/vinge-we-must-reduce-launch-costs-now https://spanish.lifeboat.com/blog/2007/03/vinge-we-must-reduce-launch-costs-now#comments Wed, 28 Mar 2007 22:32:50 +0000 http://lifeboat.com/blog/?p=72

Mathematician and science fiction author Vernor Vinge, who coined the term “Singularity”, is an advocate of the Lifeboat Foundation’s mission: get some people off the Earth and get them self-sustaining as soon as possible, as an insurance policy against existential risk. In his “What if the Singularity does not happen?” talk for the Long Now Foundation in San Francisco, Vinge calls the continuing pursuit of space under current-day launch costs as a “sham”:

Well, launch to LEO still runs $5000 to $10000/kg. As far as I can tell, the new Vision for Space Exploration will maintain these costs. This approach made some sense in 1970, when we were just beginning and when initial surveys of the problems and applications were worth almost any expense. Now, in the early 21st century, these launch costs make talk of humans-in-space a doubly gold-plated sham:

    • First, because of the pitiful limitations on delivered payloads, except at prices that are politically impossible (or are deniable promises about future plans).
    • Second, because with these launch costs, the payloads must be enormously more reliable and compact than commercial off-the-shelf hardware — and therefore enormously expensive in their own right.

I believe most people have great sympathy and enthusiasm for humans-in-space. They really “get” the big picture. Unfortunately, their sympathy and enthusiasm has been abused.

Humankind’s presence in space is essential to long-term human survival.

That is why I urge that we reject any major humans-in-space initiative that does not have the prerequisite goal of much cheaper (at least by a factor of ten) access to space.

We at Lifeboat Foundation wholeheartedly agree. A self-sustaining space station, which could weigh thousands or even millions of tons (the International Space Station weighs 235 tons), must be built out of components either harvested in space or launched for costs less than an order of magnitude than the current costs. We’re coming to a point in history where these expensive launches are just a waste. Why invest billions in going to Mars when we can’t even get out of our own atmosphere for anything less than millions of dollars? We have to put investment towards better approaches to launch. Superconducting maglev or mass driver approaches likely hold the key.

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United Kingdom Destroys “Legacy” Chemical Weapons Stock https://spanish.lifeboat.com/blog/2007/03/united-kingdom-destroys-%e2%80%9clegacy%e2%80%9d-chemical-weapons-stock Tue, 27 Mar 2007 19:20:05 +0000 http://lifeboat.com/blog/?p=71 Via the Global Security Newswire:

WASHINGTON — The United Kingdom announced today that it had finished destroying thousands of decades-old chemical weapons (see GSN, June 6, 2002).

The elimination of the last known “legacy” munitions containing agents such as sulfur mustard and phosgene is in keeping with the nation’s obligations under the Chemical Weapon Convention, a Defense Ministry spokesman said.

The British military began using chemical weapons in World War I, and maintained an offensive program until 1956. The Porton Down research facility was already regularly destroying weapons when the treaty entered into force in the United Kingdom in 1997. A total of 7,000 munitions have been destroyed since 1989, with work ending on March 7.

The 3,812 weapons eliminated at Porton Down over the last decade were recovered individually or in small numbers from existing or former military sites. Most dated from 1939 to 1945, The Herald newspaper reported. The artillery and mortar shells were “rusty, old, they couldn’t be used,” the Defense Ministry spokesman said.

Some weapons were drained of agent and then incinerated, while others were detonated if they were found not to contain any dangerous substances. The entire project cost nearly $20 million.

Though chemical weapons are not really an existential threat today, when combined with nanotechnological delivery vectors they could become effective across incredible ranges. Relinquishment of chemical weapons is also proof that nations are willing to give up a class of weapons when it is this inhumane.

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China, Indonesia, India, Japan and the US most vulnerable to asteroids https://spanish.lifeboat.com/blog/2007/03/china-indonesia-india-japan-and-the-us-most-vulnerable-to-asteroids https://spanish.lifeboat.com/blog/2007/03/china-indonesia-india-japan-and-the-us-most-vulnerable-to-asteroids#comments Tue, 27 Mar 2007 15:24:48 +0000 http://lifeboat.com/blog/?p=70 Using maps of population density, the researchers charted the places likely to suffer the most casualties from asteroids. As might be expected, countries with large coastal populations turned out to be most vulnerable, with China, Indonesia, India, Japan and the US in the top five spots.

The team focused on smaller asteroids because they hit the Earth more frequently. An asteroid a few hundred metres across hits the planet about once every 10,000 years, on average, while those larger than 1 kilometre hit only every 100,000 years or so. Small asteroids are also harder to spot. They considered a range of impact energies corresponding to asteroids between 100 and 500 metres across, striking with typical solar system speeds of about 20,000 kilometres per second.


Simulations show the asteroid impact locations that would produce the most casualties in red. The Pacific coast of Asia is a particularly deadly place for an asteroid to strike because of tsunamis, while a direct strike on some densely populated inland areas could also cause a heavy toll (Illustration: Nick Bailey et al/University of Southampton)

The US faced the worst potential economic losses, since it has a lot of infrastructure on coastlines facing two different oceans. China was second, followed by Sweden, Canada, and Japan.

The Lifeboat asteroid shield project helps to address these risks and Tsunami warning and response systems would also help mitigate loss of life from ocean impacts.

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New Mexico Gets Ready for Spaceport America https://spanish.lifeboat.com/blog/2007/03/new-mexico-getes-ready-for-spaceport-america https://spanish.lifeboat.com/blog/2007/03/new-mexico-getes-ready-for-spaceport-america#comments Tue, 27 Mar 2007 01:35:21 +0000 http://lifeboat.com/blog/?p=69

From Physorg.com:

New Mexico’s governor Bill Richardson worked with the southwest desert state’s legislature to secure 33 million dollars for the final design of “Spaceport America,” the world’s first commercial spaceport.

Now the voters in the Dona Ana County municipality where the project is to be located will weigh in, in a referendum scheduled for April 3 on a new sales tax to fund the project.

If Spaceport America meets with voter approval, a maiden space voyage is expected in two to three years. If passed, the new tax would add 25 cents to a 100-dollar purchase, bringing in about 6.5 million dollars per year.

The project cleared a first hurdle earlier this month, garnering broad support from local lawmakers.

“The legislature gave its unanimous support to move forward aggressively with the spaceport,” said Rick Homans, chairman of the New Mexico Spaceport Authority, in a statement.

“They have given us the green light to put all systems ‘Go,’” he said.

New Mexico officials acknowledge being swept up in something of a space race in their bid to be the world’s first functioning spaceport.

Race away! It’s about time that the action in the private spaceflight sector is really picking up. The more players, the more competition, the more progress! Although launch costs are about $5,000/lb. at present, efforts like this will push costs down to $1,000/lb., and then to $500/lb. and below, far sooner than many people think!

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Israeli Technology Turns Radioactive Waste Into Energy, Glass https://spanish.lifeboat.com/blog/2007/03/israeli-technology-turns-radioactive-waste-into-energy-glass https://spanish.lifeboat.com/blog/2007/03/israeli-technology-turns-radioactive-waste-into-energy-glass#comments Sun, 25 Mar 2007 21:27:23 +0000 http://lifeboat.com/blog/?p=68 Despite bringing us “pollution free” power, one of the unfortunate side effects from the nuclear age is radioactive waste. This deadly byproduct has the power of not only destroying the land around it in our present age, but for thousands of years into the future.

Although there have been various discussions on how to “deal” with this deadly waste product, it seems that some Israeli scientists have found an ingenious way of not only removing it but providing an incentive along the way.

(Israel 21st Century) “It also makes a good recyclable material for building and paving roads,” he assures them. Earlier, Shrem told ISRAEL21c that EER can take low-radioactive, medical and municipal solid waste and produce from it clean energy that “can be used for just about anything.”

Using a system called plasma gasification melting technology (PGM) developed by scientists from Russia’s Kurchatov Institute research center, the Radon Institute in Russia, and Israel’s Technion Institute — EER combines high temperatures and low-radioactive energy to transform waste.

“We go up to 7,000 degrees centigrade and end at 1,400 centigrade,” says Moshe Stern, founder and president of the Ramat Gan-based company.

Shrem adds that EER’s waste disposal rector does not harm the environment and leaves no surface water, groundwater, or soil pollution in its wake.

What makes this technology really impressive is the cost factor compared to the current methods of dealing with nuclear waste. In order to keep citizens out of harms way, governments were forced to bury this material at a price tag of $30,000 a ton.

Moshe Stern’s technology on the other hand can permanently remove this deadly byproduct for about $3,000 a ton! Already countries like Ukraine seem very interested in using this technology to dispose of their wastes, and hopefully Stern’s invention will be used by other nations as well (as the less of a mess we can leave the future generation, the better off we will be).

Originally published on IsraGood and republished here for your enjoyment.

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Sergio Tarrero Joins Lifeboat Foundation Staff https://spanish.lifeboat.com/blog/2007/03/sergio-tarrero-joins-lifeboat-foundation-staff Thu, 22 Mar 2007 14:14:45 +0000 http://lifeboat.com/blog/?p=67 We welcome one of our most generous donors, Sergio M.L. Tarrero, to the Lifeboat Foundation staff as our International Director of Audiovisual Communications. Mr. Tarrero is currently working on a documentary on existential risk. His bio begins as follows:

Sergio Martínez de Lahidalga Tarrero, BSc, is a screenwriter and filmmaker deeply concerned with the institutionally mediated transmission of socially corrosive beliefs, thoughts, and behaviors. His abiding interest in the forces that drive people apart, particularly those deriving from religious doctrine, inspired him from a young age to ponder what it would take to move people to embrace the primacy of rational thinking over enculturated dogma. In Sergio’s view, an important idea to disseminate widely is that an ethical and contemplative life does not depend on theological postulates.

Read his whole bio here. In a world where the audiovisual medium is one of the most tangible and memorable forms of communication, Sergio’s filmmaking skills will contribute invaluably to the Lifeboat Foundation’s core mission.

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New Sensor Detects Gaseous Chemical Weapon Surrogates In 45 Seconds https://spanish.lifeboat.com/blog/2007/03/new-sensor-detects-gaseous-chemical-weapon-surrogates-in-45-seconds https://spanish.lifeboat.com/blog/2007/03/new-sensor-detects-gaseous-chemical-weapon-surrogates-in-45-seconds#comments Wed, 21 Mar 2007 09:27:38 +0000 http://lifeboat.com/blog/?p=66

From ScienceDaily.com:

Using lasers and tuning forks, researchers at Pacific Northwest National Laboratory have developed a chemical weapon agent sensing technique that promises to meet or exceed current and emerging defense and homeland security chemical detection requirements. The technique, called Quartz Laser Photo-Acoustic Sensing, or “QPAS,” is now ready for prototyping and field testing.

PNNL, a Department of Energy national laboratory, has demonstrated QPAS’s ability to detect gaseous nerve agent surrogates. In one test, researchers used diisopropyl methyl phosphonate (DIMP), which is a chemical compound that’s similar to sarin. QPAS detected DIMP at the sub-part-per-billion level in less than one minute. The miniscule level is similar to letting one drop of liquid DIMP evaporate into a volume of air that would fill more than two Olympic-size swimming pools.

“QPAS is an extremely sensitive and selective chemical detection technique that can be miniaturized and yet is still practical to operate in field environments,” said Michael Wojcik, a research scientist at PNNL. “The laser, tuning fork and other technology needed for QPAS are so simple, and yet robust, that further development is a low-risk investment, and we’re eager to take it to the next level.”

The instrument is based on Laser Photo-Acoustic Sensing, or LPAS, and infrared Quantum Cascade Lasers, or QCLs. LPAS is an exquisitely sensitive form of optical absorption spectroscopy, where a pulsed laser beam creates a brief absorption in a sample gas, which in turn creates a very small acoustic signal. A miniature quartz tuning fork acts as a “microphone” to record the resulting sound wave.

It would probably be a good idea to have these installed all over major cities. Such an action would radically improve the government’s ability to quickly respond to a chemical disaster.

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Nuclear Terrorism Blast Maps https://spanish.lifeboat.com/blog/2007/03/nuclear-terrorism-blast-maps https://spanish.lifeboat.com/blog/2007/03/nuclear-terrorism-blast-maps#comments Wed, 21 Mar 2007 05:56:51 +0000 http://lifeboat.com/blog/?p=65

That’s what the radius of destruction would look like if a 10 kT nuke were detonated on top of my house! Put in your own zip code, and see how bad it would be for you.

I found this page by following a link from NTI, the global security organization founded by Ted Turner. Warren Buffet is another billionaire who supports NTI and encourages his shareholders to read books and watch films about the threat of nuclear terrorism.

You can order a free DVD of Last Best Chance, a film warning against nuclear terrorism, by visiting here.

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